Showing posts with label synopsis. Show all posts
Showing posts with label synopsis. Show all posts

Friday, September 23, 2011

"Terminal Freeze," Blow By Blow

Copyright 2011 by Gary L. Pullman

I just finished reading Lincoln Child's novel, Terminal FreezeIt's 320 pages long.  I read it in five hours.  That's 64 pages an hour, or a little more than a page a minute.  I'm not bragging, just making a point.  By using the same method that I use, you can read novels quickly, too.  Why would you want to do so?  You can read more of them, gaining a better perspective on either an individual's entire collection of work, a better understanding of the entire genre itself in which he or she works, or a better appreciation of both an individual author's work and the genre to which the work belongs, all with a minimum investment of time.  In addition to reading the novel, I also wrote one-sentence summaries of each of its chapters as I went, so that, by the time I'd read the entire novel, I had a summary of the entire story, which enhances my memory of what I've read and provides a handy dandy means of evaluating and critiquing the novel, should I ever wish to do so.

If you'd like to follow the method of my madness (or the madness of my method), here's what I do when I want to speed up the reading process:

  1. First, read the blurb. A blurb is the text on the inside of a hardback book’s flyleaf (the paper cover in which hardback books are usually wrapped) or on the back cover of a paperback. by reading them, you’re saving yourself from having to read maybe fifty, or even 100, PAGES of the novel itself, and you will know the main character’s name, the setting, the basic storyline, and the names of lesser, supporting characters.
  2. Realize that a chapter can be summarized in one sentence. Then, read the chapter only until you can summarize it in one sentence.
  3. After each chapter, write a sentence that summarizes what it presented
  4. Keep a list of characters’ names, brief phrases that identify them, and the names of the places in which the action takes place.
  5. Skip most of the description and exposition. Read just the dialogue. By reading just the dialogue, you will be able to keep track of the story well enough to summarize it. Only dip into the descriptive or expository blocks of text when you need to do so to reestablish a sense of continuity and context--maybe twice or so every four or five chapters. You will find that you are skipping entire pages of the text and still know what’s going on.
  6. After reading and summarizing each chapter and updating your list of characters and settings, stop! You are done with the book. 

Here is the result of my application of this process to Terminal Freeze:

Chapter 1: The face of a melting glacier near Alaska’s Mount Fear falls away, revealing the mouth of an ice cave.

Chapter 2: Scientists exploring the cave find a monstrous beast (a gigantic cat) frozen in the ice.

Chapter 3: Although Usuguk, who travels south with his people, warns the scientists to leave the region, declaring that they have trespassed upon holy land, defiling it with their presence, the scientists refuse to leave.

Chapter 4: Kari Ekberg, a Hollywood location scout, arriving at the scientists’ research station to prepare for a docudrama about the discovery of the frozen beast, is given a tour of the facility--except for the northern section, which is off limits to her and everyone else, including the squad of soldiers who maintain and guard the post.

Chapter 5: As they escort Ekberg to the ice cave to see the beast, two scientists, paleoecologist Evan Marshall and evolutionary biologist Wright Faraday, explain their expertise to her.

Chapter 6: In an underground bunker below Virginia’s Appalachian Mountains, Jeremy Logan, allegedly a professor of medieval history, reads a secret memorandum concerning the deaths of a team of scientists who had been encamped at Mount Fear.

Chapter 7: Emilio Conti, the executive producer, begins filming on location, explaining that the host of the docudrama will arrive before the crew ascends Mount Fear to cut the beast from the ice--live, on camera, before millions of viewers.

Chapter 8: The Hollywood team’s legal representative, Wolff, shows the scientists a contract that their leader, Gerard Scully, signed, authorizing them to extract and thaw the beast’s carcass, on live television, despite the scientists’ objections.

Chapter 9: Using a laser and a diamond-tipped drill, the television crew extracts a block of ice in which the beast is entombed from the ice cave’s wall and transports it to a climate-controlled vault to thaw before the eyes of their television audience.

Chapter 10: Conti interviews Marshall, dramatizing the setting and dialogue, but angering the scientist when he asks him about his “dishonorable discharge” from the army, despite his having been awarded the Silver Star, and his refusal to carry a weapon, and Marshall refuses to cooperate further.

Chapter 11: Faraday reports to his colleagues that tests he’s conducted indicate that the beast is not the saber-toothed tiger they’d supposed it to be; it is at least twice the size of such an animal.

Chapter 12: An examination of the carcass--or what can be seen of it inside the block of ice--proves inconclusive as to the animal’s identity.

Chapter 13: The docudrama’s host, Ashleigh Davis, arrives, by helicopter, along with her trailer, which has been trucked in aboard an eighteen-wheeler driven by Carradine, an ice road trucker.

Chapter 14: Logan, identifying himself as a hitchhiker, who was picked up by Carradine on his way to deliver Davis’ trailer, introduces himself as the scientists gather to watch the docudrama host film a sequence of her show outside the climate-controlled vault.

Chapter 15: Marshal awakens to discover that a hole has been cut through the floor of the climate-controlled vault.

Chapter 16: Wolff locks down the compound so he can investigate and recover the carcass stolen from the vault, but the new arrival, Logan, is nowhere to be found.

Chapter 17: Faraday, having taken pictures of the hole in the vault’s floor, determined that the hole was made from above, not from below, as Wolff had supposed, which indicates that whoever sawed the hole through the floor knew the combination to the vault’s lock.

Chapter 18: Conti believes that the carcass was stolen through an act of sabotage to be disposed of and vows to make a documentary of the crime, asking Marshall to star in the film.

Chapter 19: Logan tells Marshall about the recently declassified memorandum concerning the deaths of the scientists at Fear Base.

Chapter 20: Josh Peters relieves McCoy Tyner, searching the compound for the carcass of the beast, and is attacked from behind and knocked unconscious.

Chapter 21: Faraday and the team’s graduate assistant, Ang Chen, tell Marshall of test results they’ve obtained on ice from the cave in which the creature was encased: it seems to contain ice--and a microscopic view of the photograph Faraday took of the hole in the floor suggests that the hole was made from teeth, not a saw, as if it had been chewed through.

Chapter 22: Logan reconnoiters E Level of the research facility, where he encounters the military leader, Sergeant Gonzalez, who tells him that the facility’s off-limits section had “extra berths” in it “that no military ever used” and is rumored to have involved the mauling by a polar bear of scientists who were involved in top secret work.

Chapter 23: After Marshall and his team’s computer scientist, Penny Barbour, put Conti, Wolff, and Ekberg on notice that the filmmakers will be sued if they libel or slander the scientists in their docudrama about the climate-controlled vault’s having been sabotaged, they inform the Hollywood executives that one of their men, Josh Peters, has been “torn apart” beyond the compound’s “security fence.”

Chapter 24: At Wolff’s request, Marshall examines the body, concluding that a polar bear could have killed Peters, but Wolff still insists that the creature’s carcass was stolen in an act of sabotage and suggests that Peters was killed to frighten the rest of them from continuing the Hollywood team’s search for the missing creature.

Chapter 25: Intent upon making a revised docudrama of the creature‘s theft and Peter‘s supposed murder as part of the sabotage of their original film, Conti sends one film crew to photograph the fearful reaction of the rest of the crew to the news of Peter’s horrific death and a second crew to film Peters’ corpse before it is put into cold storage.

Chapter 26: Logan discovers a notebook--perhaps a journal--that one of the scientists on the earlier, catastrophic, aborted mission kept while at Fear Base.

Chapter 27: A he prepares to leave the room in which Peters’ corpse is temporarily stored., having photographed the body, cameraman Ken Toussaint encounters “the face of nightmare.”

Chapter 28: Faraday reports to Marshall his suspicion that the ice that encased the creature was unusual and melted below the freezing mark, allowing the animal trapped inside, which may have been alive rather than dead, to escape after its ice prison had melted.

Chapter 29: Trying to pitch a screenplay to Davis, Carradine escorts her to her trailer, where they hear a loud knocking, which turns out to b Toussaint, hanging from one of the trailer’s window awning support arms, who, although he first appears dead, screams, “It plays with you! And then when it’s finished playing--it kills.”

Chapter 30: Toussaint, who has survived the attack upon him, describes his attacker as huge and equipped with many teeth; Peters’ corpse is missing; Wolff refuses to allow Carradine to drive the crew to safety in Davis’ trailer, which he offers to tow behind his eighteen-wheeler.

Chapter 31: Logan tells Marshall that the dead scientist’s journal hints at horrific events at Fear Base, and Marshall decides to take a snowmobile to visit the Tunits to see whether they can shed any light on the incidents, past and present, that have occurred at the research facility.

Chapter 32: When Allan Fortnum returns from shooting images of the Hollywood crew’s horrified reactions to Peters’ death, Conti gives the cinematographer his next assignment: stand by to film the monster as it tears its next victim apart--but Fortnum refuses to be party to this outrageous task.

Chapter 33: Both Davis and PFC Donovan Fluke, who escorts to her new accommodations, which are closer to those of the military troop attached to Fear Base to afford her better protection, are attacked by the monster.

Chapter 34: Visiting the Tunits’ settlement, Marshall finds it deserted except for Usuguk, who has remained behind to speak to the scientist, certain that Marshall would come.

Chapter 35: Sergeant Gonzalez orders the camp evacuated; everyone will ride in Davis’ trailer, which Carradine will tow with his eighteen-wheeler; meanwhile, Gonzalez plans to hunt for the beast; when Marshall returns, his colleagues plan to meet with him; only Conti and Ekberg refuse to leave, staying to film yet another revised docudrama.

Chapter 36: After Marshall tells Usuguk how he had accidentally killed his friend during the war in Somalia and had refused to cover up his mistake, thereby earning a dishonorable discharge, Usuguk agrees to accompany him on his hunt for the creature, but only as an unarmed advisor--and the shaman won’t share what he knows about the slaughter of the earlier scientific expedition party.

Chapter 37: Sergeant Gonzalez and his two men, Marcelin and Phillips, remain at Fear Base to hunt the beast after everyone else but Creel, Faraday, Scully, Marshall, Logan, Conti, Ekberg, and Wolff leaves in Davis trailer, which is towed by Carradine’s big rig.

Chapter 38: Conti and Ekberg plan to follow the soldiers, filming their hunt of the creature.

Chapter 39: Marshall returns to the nearly deserted research facility with Usuguk and learns of the monster’s killing of Davis and Fluke; Usuguk tells the others that he was the sole survivor among the earlier research party, “the one who got away.”

Chapter 40: The military troop, commanded by Sergeant Gonzalez and accompanied by Creel, the roustabouts’ foreman, follow the beast’s bloody tracks through the base‘s power station, and it attacks the group, killing Creel, after which Gonzalez retreats.

Chapter 41: Usuguk, a former soldier who had been stationed at Fear Base, tells the others how another, smaller spirit-beast killed the scientists of the earlier expedition and declares that the larger one awakened by the present expedition is an invincible and immortal guardian of the mountain in which Fear Base is installed--it cannot be killed, but it will kill them all.

Chapter 42: After crossing a frozen lake, the tractor-trailer is caught in a gust of wind that slams it into a rock and breaks one of the fuel tanks; the other tank is only one third full, and there is not enough fuel to take them the rest of the way to their destination, Arctic Village.

Chapter 43: Inside the base’s power station, the soldiers try to electrocute the creature, but to no avail.

Chapter 44: Following the soldiers, Conti, Wolff, and Ekberg find the bloody trail and Conti films Ekberg’s reaction to seeing the head that the monster had ripped from Creel’s body.

Chapter 45: Faraday finds that the monster’s white blood cell-rich blood makes it impervious to bullets but is hypersensitive to--and may be killed by--sound, so maybe they can convert the secret wing of the base into an echo chamber; meanwhile, Sergeant Gonzalez’s attempt to raise Conti and Ekberg on the radio is unsuccessful.

Chapter 46: Conti, having forbidden Ekberg to respond to Gonzalez’s radio call, orders Wolff and Ekberg to investigate a stairwell with him, and they feel pressure inside their skulls as the monster approaches them through the darkness.

Chapter 47: As Usuguk tells the party his people’s legends concerning the monster, Gonzalez, Sully, Marshall, Faraday, Phillips, and the shaman find an already-built echo chamber in the secret section of the facility.

Chapter 48: The creature kills Conti, but Ekberg escapes.

Chapter 49: Ekberg radios Marshall, advising him of Conti’s death and of her own risk, and, while Scully seeks batteries to operate the echo chamber’s sound equipment, Marshall rendezvous with Ekberg to protect her from the monster and lead her back to a site outside the echo chamber, where the monster can be ambushed.

Chapter 50: As the monster pursues them, Marshall and Ekberg retreat toward the ambush site, only to learn that no batteries are available and that the scientists have had to connect the sound equipment to a power source inside the echo chamber itself, which is farther than Marshall had anticipated.

Chapter 51: The sound equipment fails to stop the creature (as does a barrage of bullets), which attacks Scully, who is operating the sonar weapon, and tears him limb from limb.

Chapter 52: Marshall retreats with the sonar weapon into the echo chamber, where the sound is magnified, and, using a different set of “harmonics,” kills the monster with the sound waves, which cause its head to explode.

Chapter 53: Against all odds, Carradine’s big rig manages to haul the trailer to Arctic Village.

Epilogue: Logan suggests that the first beast was the second creature’s pet and that the latter had been searching for the former when it became encased in the wall of the ice cave.

Sunday, October 3, 2010

Bits & Pieces: Story One-Liners

Copyright 2010 by Gary L. Pulman


No, I’m not endorsing USA Today. In fact, its political bent slants opposite of my own. However, I’m certainly not denigrating it, either. It’s a decent daily in many ways. Besides, I don’t depend upon it for my news (although, I must admit, I do enjoy reading its “Across the USA: news from every state” column. It offers something I don’t see anywhere else: news from every state.

But I also check out the “TV Tonight” listings on occasion. In doing so, I find, the one-sentence summaries of TV episode and movie plots frequently encapsulate, in nut-shell fashion, identifications of the protagonist, the antagonist, conflict (if only implicitly), and the conflict’s resolution. Not bad for a sentence. Here’s an example: “A man [protagonist] drinking himself to death [conflict] finds solace [conflict resolution] with a hooker [antagonist]” (6D). While this summary, which is of Leaving Las Vegas, is not of a horror movie, the same approach can be used to sum up a horror film. Here’s an example: Ben Mears (protagonist) leads a fight against vampires (conflict), liberating his boyhood hometown (conflict resolution) from the bloodsucking fiends (antagonists). The summary is, of course, of Stephen King’s novel ‘Salem’s Lot.

The one-sentence statement of a story’s basic plot keeps a writer focused on the narrative’s main character, antagonist, conflict, conflict resolution, and through-line, which is no mean feat when one writes novels of the length of ‘Salem’s Lot. The synopsis can fit on an index card that one can tape on his or her computer monitor, pocket to take with him or her to the library (for research beyond the Internet’s delivery capability), and keep close to hand during rewrites and revisions. Again, not bad for a sentence!

Tuesday, June 22, 2010

Dust Jacket Plotting

Copyright 2010 by Gary L. Pullman

If you’re like most people, you find plotting a novel difficult, even with such helps as those I have identified and explained in many previous posts. There can never be enough tips or techniques, it seems, when it comes to making (or trying to make) plotting E-Z. So, here’s another tip: write your synopsis as if it’s the blurb inside the dust jacket of the finished book. Doing so is apt to help you to envision your novel as a finished product. It may also help you to emphasize the promotional aspects of your story, those features which are likely to sell your story to the reader (and, indeed, an editor). In preparation for doing so, you might read a couple of existing blurbs. These will get you into the spirit of things and indicate how to ignite your prospective readers’ interest in your story. Here are a couple, to get you started, followed by one concerning one of my own novels. The first sample is from the book jacket of Stephen King’s Needful Things (1991); the second is from the just jacket of Dean Koontz’s Breathless (2009). Each is superbly written.

Needful Things: The Last Castle Rock Story

With a demonic blend of malice and affection, Stephen King says goodbye to the town he put on the map--Castle Rock, Maine. . . where Polly Chalmers runs You Sew and Sew and Sheriff Alan Pangborn is in charge of keeping the peace. It’s a small town, and Stephen King fans might think they know its secrets pretty well: they’ve been here before. Leland Grant is a stranger--and he calls his shop Needful Things. Eleven-year-old Brian Rusk is his first customer, and Brian finds just what he wants most in all the world: a ‘56 Sandy Koufax baseball card. By the end of the week, Mr. Gaunt’s business is fairly booming, and why not? At Needful Things, there’s something for everyone. And, of course, there is always a price. For Leland Gaunt, the pleasure of doing business lies chiefly in seeing how much people will pay for their most secret dreams and desires. And as Leland Gaunt always points out, at Needful Things, the prices are high in deed. Does that stop people from buying? Has it ever?

For Allan and Polly, this one week in autumn will be an awful test--a test of will, desire, and pain. Above all, it will be a test of their ability to grasp the true nature of their enemy. They may have a chance. . . But maybe not, because, as Mr. Gaunt knows, almost everything is for sale: love, hope, even the human soul. With the potent storytelling authority that millions of readers have come to prize, Stephen King delivers an Our Town with a vengeance, an inimitable farewell to a place his fiction has often and long called home.

This blurb consists of 285 words. Notice that each of its first four paragraphs are of approximately the same length: 63 words, 58 words, 57 words, and 64 words, respectively. At 36 words, the concluding paragraph is a bit shorter. In this short space, the blurb’s author has accomplished a good deal, suggesting the tone (a mixture of “malice and affection”); introducing several characters, including protagonist Sheriff Pangborn and antagonist Leland Gaunt; identifying the setting as Castle Rock, Maine; and establishing the basic conflict, which examines, as its theme, the price that people are willing to pay for the things they want most in all the world. The blurb’s writer has, in the allusion to a famous play, also suggested a comparison between King’s novel and Thornton Wilder’s dark drama of small-town horror. Not bad for 285 words! The blurb suggests the elements that appeal most to prospective readers: intriguing characters involved in an intriguing situation in a familiar location that involves an important theme and is told with flair. Adjectives further indicate what readers will encounter in the novel’s pages: “malice,” “affection,” humor (Chalmer’s shop is named “You Sew and Sew”), the “secrets” of a small town, a mysterious “stranger,” the question of “how much people will pay for their most secret dreams and desires,” and a severe testing of characters.

#1 New York Times bestselling author Dean Koontz delivers a thrilling novel of suspense and adventure, as the lives of strangers converge around a mystery unfolding high in the Colorado mountains--and the balance of the world begins to tilt. . . .

Breathless

In the stillness of a golden September afternoon, deep in the wilderness of the Rockies, a solitary craftsman, Grady Adams, and his magnificent Irish wolfhound, Merlin, step from shadow into light. . . and into an encounter with enchantment. That night, through the trees, under the moon, a pair of singular animals will watch Grady’s isolated home, waiting to make their approach. A few miles away, Camilla Rivers, a local veterinarian, begins to unravel the threads of a puzzle that will bring to her door all the forces of a government in peril. At a nearby farm, long-estranged identical twins come together to begin a descent into darkness. . . . In Las Vegas, a specialist in chaos theory probes the boundaries of the unknowable. . .. On a Seattle golf course, two men make matter-of-fact arrangements for murder. . . . Along a highway by the sea, a vagrant scarred by the past begins a trek toward his destiny. In a novel that is at once wholly of our time and timeless, fearless and funny, Dean Koontz takes readers into the moment between one turn of the world and the next, across the border between knowing and mystery. It is a journey that will leave all who take it Breathless.

At a total of 254 words, the blurb for Koontz’s novel is 31 words shorter than the one for King’s, but Breathless, at 337 pages, is quite a bit shorter than the 690-page Needful Things. In fact, King’s novel is a little more than twice the length of Koontz’s book. The paragraphs of the blurb for Koontz’s novel number 42 words, 62 words, 31 words, 67 words, and 51 words each, respectively. They are not nearly as symmetrical as the paragraphs in the blurb for King’s novel, nor is the information that they impart as specific or clear.

What does the Koontz book blurb accomplish? It identifies the setting, introduces the protagonist and other major characters, suggests a situation of national importance that involves “the forces of a government in peril,” mentions a conspiracy to commit murder, alludes to a movement of mysterious forces, and indicates the narrative’s tone (“fearless and funny”). A bit vague about the details of the novel’s plot, the blurb’s elusiveness underscores the mystery of the forces at work, suggesting that fate may be operating behind the scenes, as it were. As with the King book blurb, the Koontz book blurb also uses adjectives to pinpoint the elements to which readers are known to respond: “mysterious,” “singular,” “isolated,” “unknowable,” “scarred,” “timeless,” “fearless,” and “funny.”

These blurbs are not the full-fledged synopses that editors will want to see when they are deciding whether to green light publication, of course. Their objective isn’t to summarize the entire plot of the novels they represent, but to pitch the basic storylines to prospective readers who are willing to read two or three hundred words to get an idea of what the book they hold in their hands may offer. A full-fledged synopsis will run 15 pages or more. Nevertheless, these blurbs are good starting places for writers faced with the task of plotting the basic idea for their latest (or, for that matter, first) novel. They supply such prerequisites of plotting as protagonist, antagonist, setting, conflict, tone, and theme. They seek an appealing means of orienting the writer’s storyline to readers’ interests.
Here is a blurb for my own first novel Saturday's Child:

Although Crystal Fall, her not-so-secret admirer David Lewis, and their friends Fran Newell and Dee Dee Dawkins crack jokes and behave in the silly manner characteristic of teens across America, what’s happening at their alma mater, Edgar Allan Poe High School, in southern California is no laughing matter. Their new principal, Dr. Snyder, has introduced changes, both to the school’s curriculum and to the way things are done at Poe, none of them good. For example, he not only lengthens the school days to twelve hours, but he also institutes Saturday school. Once open, the campus is now closed. In fact, it has become more like a prison than a school, with the patrol officers, or “trolls,” as the students call them, guarding the campus and surveillance cameras everywhere--even in the locker rooms and restrooms. An odd dress code is imposed, governing even students’ choice of underwear. Strange, whispered messages are repeated all day in the music piped through the school’s public address system. Students are compelled to eat in the school cafeteria, and a secret ingredient has been added to their food. A student health clinic is planned, wherein hypnotized students will receive mental health evaluations--and brain implants. If the new administration wins, personal freedom will be lost forever, and Crystal and her friends will become the first of an army of brain-dead public servants in a new world order. And the odds seem stacked against the teens, for Principal Snyder is backed by top government officials with unlimited resources, including an endless supply of funds and military forces. But the teens are willing, even at the cost of great personal sacrifice, or even death, to take back their school, and Crystal and her friends have a secret ally: God is on their side!
My blurb numbers 295 words: 48 (paragraph one), 87 (paragraph two), 64 (paragraph three), and 96 (paragraph 4), so the lengths are a bit uneven. Perhaps the text can be shortened a bit without losing the hoped-for appeal of the blurb to prospective readers. The relative lengths, in words, indicate where chopping may best take place: the second and last paragraphs are rather longwinded in comparison to the other two. As a rough draft, though, my novel’s blurb accomplishes the same sorts of things as those for King’s and Koontz’s books. Like their books’ blurbs, mine sets the tone; introduces the major players, including both the protagonist and the antagonist; identifies the basic conflict, implying that it is significant; establishes the setting; and suggests the story’s theme. As a means of getting the novel’s basic outline down on paper in a compelling fashion, it’s a pretty good way to kick-start one’s imagination and get the creative juices flowing. Such a synopsis, although far from the level of detail that a publisher would require, also allows one to expand upon the basic storyline, adding details to fill out the plot, develop the characters, describe the setting, maintain the tone, expand the conflict, and convey the theme. Not bad for fewer than 300 words.

Friday, May 2, 2008

Guest Speaker: H. P. Lovecraft: Notes On Writing Weird Fiction


My reason for writing stories is to give myself the satisfaction of visualising more clearly and detailedly and stably the vague, elusive, fragmentary impressions of wonder, beauty, and adventurous expectancy which are conveyed to me by certain sights (scenic, architectural, atmospheric, etc.), ideas, occurrences, and images encountered in art and literature. I choose weird stories because they suit my inclination best--one of my strongest and most persistent wishes being to achieve, momentarily, the illusion of some strange suspension or violation of the galling limitations of time, space, and natural law which forever imprison us and frustrate our curiosity about the infinite cosmic spaces beyond the radius of our sight and analysis. These stories frequently emphasise the element of horror because fear is our deepest and strongest emotion, and the one which best lends itself to the creation of Nature-defying illusions. Horror and the unknown or the strange are always closely connected, so that it is hard to create a convincing picture of shattered natural law or cosmic alienage or "outsideness" without laying stress on the emotion of fear. The reason why time plays a great part in so many of my tales is that this element looms up in my mind as the most profoundly dramatic and grimly terrible thing in the universe. Conflict with time seems to me the most potent and fruitful theme in all human expression.

While my chosen form of story-writing is obviously a special and perhaps a narrow one, it is none the less a persistent and permanent type of expression, as old as literature itself. There will always be a certain small percentage of persons who feel a burning curiosity about unknown outer space, and a burning desire to escape from the prison-house of the known and the real into those enchanted lands of incredible adventure and infinite possibilities which dreams open up to us, and which things like deep woods, fantastic urban towers, and flaming sunsets momentarily suggest. These persons include great authors as well as insignificant amateurs like myself--Dunsany, Poe, Arthur Machen, M. R. James, Algernon Blackwood, and Walter de la Mare being typical masters in this field.

As to how I write a story--there is no one way. Each one of my tales has a different history. Once or twice I have literally written out a dream; but usually I start with a mood or idea or image which I wish to express, and revolve it in my mind until I can think of a good way of embodying it in some chain of dramatic occurrences capable of being recorded in concrete terms. I tend to run through a mental list of the basic conditions or situations best adapted to such a mood or idea or image, and then begin to speculate on logical and naturally motivated explanations of the given mood or idea or image in terms of the basic condition or situation chosen.

The actual process of writing is of course as varied as the choice of theme and initial conception; but if the history of all my tales were analysed, it is just possible that the following set of rules might be deduced from the average procedure:

Prepare a synopsis or scenario of events in the order of their absolute occurrence--not the order of their narration. Describe with enough fulness to cover all vital points and motivate all incidents planned. Details, comments, and estimates of consequences are sometimes desirable in this temporary framework.

Prepare a second synopsis or scenario of events--this one in order of narration (not actual occurrence), with ample fulness and detail, and with notes as to changing perspective, stresses, and climax. Change the original synopsis to fit if such a change will increase the dramatic force or general effectiveness of the story. Interpolate or delete incidents at will--never being bound by the original conception even if the ultimate result be a tale wholly different from that first planned. Let additions and alterations be made whenever suggested by anything in the for mulating process.

Write out the story--rapidly, fluently, and not too critically--following the second or narrative-order synopsis. Change incidents and plot whenever the developing process seems to suggest such change, never being bound by any previous design. If the development suddenly reveals new opportunities for dramatic effect or vivid story telling, add whatever is thought advantageous--going back and reconciling the early parts to the new plan. Insert and delete whole sections if necessary or desirable, trying different beginnings and endings until the best arrangement is found. But be sure that all references throughout the story are thoroughly reconciled with the final design. Remove all possible superfluities--words, sentences, paragraphs, or whole episodes or elements--observing the usual precautions about the reconciling of all references.

Revise the entire text, paying attention to vocabulary, syntax, rhythm of prose, proportioning of parts, niceties of tone, grace and convincingness of transitions (scene to scene, slow and detailed action to rapid and sketchy time-covering action and vice versa... etc., etc., etc.), effectiveness of beginning, ending, climaxes, etc., dramatic suspense and interest, plausibility and atmosphere, and various other elements.

Prepare a neatly typed copy--not hesitating to add final revisory touches where they seem in order.

The first of these stages is often purely a mental one--a set of conditions and happenings being worked out in my head, and never set down until I am ready to prepare a detailed synopsis of events in order of narration. Then, too, I sometimes begin even the actual writing before I know how I shall develop the idea--this beginning forming a problem to be motivated and exploited.

There are, I think, four distinct types of weird story; one expressing a mood or feeling, another expressing a pictorial conception, a third expressing a general situation, condition, legend or intellectual conception, and a fourth explaining a definite tableau or specific dramatic situation or climax. In another way, weird tales may be grouped into two rough categories--those in which the marvel or horror concerns some condition or phenomenon, and those in which it concerns some action of persons in connexion with a bizarre condition or phenomenon.

Each weird story--to speak more particularly of the horror type--seems to involve five definite elements: (a) some basic, underlying horror or abnormality--condition, entity, etc.--, (b) the general effects or bearings of the horror, (c) the mode of manifestation--object embodying the horror and phenomena observed--, (d) the types of fear-reaction pertaining to the horror, and (e) the specific effects of the horror in relation to the given set of conditions.

In writing a weird story I always try very carefully to achieve the right mood and atmosphere, and place the emphasis where it belongs. One cannot, except in immature pulp charlatan-fiction, present an account of impossible, improbable, or inconceivable phenomena as a commonplace narrative of objective acts and conventional emotions. Inconceivable events and conditions have a special handicap to over come, and this can be accomplished only through the maintenance of a careful realism in every phase of the story except that touching on the one given marvel. This marvel must be treated very impressively and deliberately--with a careful emotional "build-up"--else it will seem flat and unconvincing. Being the principal thing in the story, its mere existence should overshadow the characters and events. But the characters and events must be consistent and natural except where they touch the single marvel. In relation to the central wonder, the characters should shew the same overwhelming emotion which similar characters would shew toward such a wonder in real life. Never have a wonder taken for granted. Even when the characters are supposed to be accustomed to the wonder I try to weave an air of awe and impressiveness corresponding to what the reader should feel. A casual style ruins any serious fantasy.

Atmosphere, not action, is the great desideratum of weird fiction. Indeed, all that a wonder story can ever be is a vivid picture of a certain type of human mood. The moment it tries to be anything else it becomes cheap, puerile, and unconvincing. Prime emphasis should be given to subtle suggestion--imperceptible hints and touches of selective associative detail which express shadings of moods and build up a vague illusion of the strange reality of the unreal. Avoid bald catalogues of incredible happenings which can have no substance or meaning apart from a sustaining cloud of colour and symbolism.

These are the rules or standards which I have followed--consciously or unconsciously--ever since I first attempted the serious writing of fantasy. That my results are successful may well be disputed--but I feel at least sure that, had I ignored the considerations mentioned in the last few paragraphs, they would have been much worse than they are.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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