Showing posts with label resort. Show all posts
Showing posts with label resort. Show all posts

Monday, June 18, 2018

Unsafe

Copyright 2018 by Gary L. Pullman

For most, home is a sanctuary, where it's safe to be oneself, to relax among loved ones, and to share one's innermost thoughts and feelings. In such a place, we let down our guard; we lower our defenses; we unbend. It is a safe place, free from the “slings and arrows” of everyday life, if not of “fortune.”

Other safe places, other retreats, include resorts; city, country, state, or federal parks; churches, temples, or mosques; friends' or neighbors' houses; the lodges of fraternal organizations; schools; and workplaces.

That is, they are usually safe.

Which is why they're all the more horrific and terrifying when they turn out to be anything but safe. 

Part of the horror and terror we feel when safe places are no longer safe stems from the overturning of our expectations. We expect to be safe, to be secure, to be protected. Experience has taught us that we need not fear danger in our homes, resorts, parks, houses of worship, lodges, schools, or workplaces. We have come to believe they are protected havens. When these expectations are upset, the horror and fear we experience are intensified.

In horror fiction, our safety is violated by various means. A sanctuary may be invaded. Certain parties may defy laws or moral strictures. Poor judgments on our part or another person with whom we're associated may lead to unpleasant, injurious, or even fatal consequences. We may be subjected to the cat-and-mouse maneuvers of an obsessed stalker or the machinations of a serial killer. A house guest may become our worst nightmare. Someone we trust may prove untrustworthy. 

Horror movies and novels play on our fear that, even in a retreat, we may not be safe, that there may, in fact, be no safety, no matter where we are, where we go, or with whom we spend our time, whether with family, friends, neighbors, vacationers, worshipers, lodge brothers or sisters, faculty or classmates, or workplace colleagues. When a safe place proves to be dangerous, there is no safety anywhere.

Such truly is the case, of course: none of us is safe, not entirely, not really. At every moment, our lives hang in the balance. We could die of disease, of injury, of poisoning, of automobile or airplane crashes, of workplace accidents, of falls, of animal attacks, of drowning, of choking on food or drink, by fire, by insect bites or stings, by drug overdoses, through starvation, from complications of surgery or medical care, by explosives, to name but a few common causes of death. Life is fragile. 

Our susceptibility to harm and our dependency on nature for the fulfillment of our needs puts us at the mercy of disease, pestilence, famine, flood, wild animals, each other, and a host of other dangers. We are not as in control as we might have supposed; we are not as able to defend or provide for ourselves and others as we might have thought.

In horror fiction, our dependency, our fragility, our vulnerability are highlighted by extreme dangers. We face monsters, not germs; aliens, not insects; paranormal and supernatural figures and forces, not natural disasters. Such adversaries personify these actual threats, giving them, if not exactly a human face, a personality. Anthropomorphism makes the monstrous relatively human. In the monsters of horror fiction, we encounter that which both is and is not ourselves.

It is we ourselves who make our safe havens unsafe, just as it is we ourselves who are endangered by these threats. We are both hunter and hunted, victimizer and victim, killer and killed. We are Dr. Jekyll and Mr. Hyde, Dr. Frankenstein and his monster, the man and the wolf as well as the wolfman.

Movies and novels in which such threats occur, as reminders of our own finitude, vulnerability, dependency, fragility, and relative helplessness, include:


When a Stranger Calls (1979): A baby sitter is terrorized by a stranger who calls her repeatedly, asking whether the children she has checked on the children she is watching. Later, the babysitter, now a married woman and mother, is enjoying dinner at a restaurant when she receives a telephone call. The caller, the same man who'd called her years ago while she was babysitting the children he killed, asks, “Have you checked the children?”


The Resort (2004): Bentley Little's 2004 novel is summarized by the publisher, Signet:

. . . Welcome to The Reata, an exclusive spa isolated in the Arizona desert. Please ignore the strange employees and that unspeakable thing in the pool. And when guests start disappearing, pretend it isn't happening. Enjoy your stay, and relax. Oh...and lock yourself in after dark.


. . . Opulent doesn't begin to describe the Arizona getaway where Lowell Thurman, his wife, Rachel, and their three young sons have come for one glorious week. Everything at The Reata is perfect-although Rachel is a bit unnerved by the openly lustful gaze of one of the gardeners, something she doesn't mention to Lowell. Nor does he tell her about the frightening sensation he has in the pool of hands clutching at him, trying to pull him under. . . . . To the Thurmans' horror, guests begin to disappear.

For those who'd like to test the waters, here's a dip into The Resort:

He was halfway across the pool when someone grabbed his foot.

Lowell kicked out, flailing wildly, shocked more than anything else, but the grip on his foot tightened, bony fingers digging into the thin flesh, holding him firm. For a brief moment he was swimming in place like a cartoon character, then the hand let go and he floundered [sic] in the water as he fought against a force that was no longer there. 

Twisting, spluttering, trying to keep himself afloat and determine who had grabbed him at the same time, Lowell looked down into the choppy bubbly water beneath him, then scanned the surface of the pool. It was empty. There was still no one in the room but himself (48).



Summer of Night: A Barnes & Noble overview of Dan Simmons's 1991 novel, which has been favorably compared to Stephen King's It, states:

It's the summer of 1960 and in the small town of Elm Haven, Illinois, five twelve-year-old boys are forging the powerful bonds that a lifetime of change will not break. From sunset bike rides to shaded hiding places in the woods, the boys' days are marked by all of the secrets and silences of an idyllic middle-childhood. But amid the sun-drenched cornfields their loyalty will be pitilessly tested. When a long-silent bell peals in the middle of the night, the townsfolk know it marks the end of their carefree days. From the depths of the Old Central School, a hulking fortress tinged with the mahogany scent of coffins, an invisible evil is rising. Strange and horrifying events begin to overtake everyday life, spreading terror through the once idyllic town. Determined to exorcize this ancient plague, Mike, Duane, Dale, Harlen, and Kevin must wage a war of blood—against an arcane abomination who owns the night One of the most frightening scenes of this novel occurs in the town's park, during the showing of a free movie. It is impossible to do more than to merely suggest the eerie, frightening quality of the scene's setting, but this excerpt will, hopefully, provide a slight indication:

“What's that?” whispered Lawrence, stopping and clutching his bag of popcorn.

“Nothing. What?” said Dale, stopping with his brother.

There was a rustling, sliding, screeching from the darkness in and above the elms.

“It's nothing,” said dale, tugging at Lawrence to get moving. “Birds.” Lawrence still wouldn't move and Dale paused to listen again. “Bats.” 

Dale could see them now, dark shapes flitting across the pale gaps between the leaves, winged shadows visible against the white of First Prez as they darted to and fro. “Just bats.” He tugged at Lawrence's hand. 

His brother refused to move. “Listen,” he whispered. . . .

Trees rustling. The manic scales of a cartoon soundtrack dulled by distance and humid air. The leathery flap of wings. Voices.

Instead of the near ultra-sonic chirp of bats scanning the way ahead, the sound in the motion-filled darkness around them was the screech of small, sharp voices. Cries. Shrieks. Curses. Obscenities. Most of the sounds teetered on the brink of actually being words, the maddeningly audible but bot-quite-distinct syllables of a shouted conversation in an adjoining room, But two of the sounds were quite clear.

Dale and Lawrence stood frozen on the sidewalk, clutching their popcorn and staring upward, as bats shrieked their names in consonants that sounded like teeth scraping across blackboards. Far, far away, the amplified voice of Porky Pig said, “Th-th-th-that's all, folks!”

“Run!” whispered Dale (52).
Summer of Night also presents harrowing scenes set in its characters' homes (especially Dale's basement!), the children's school, and a local church.




Another novel by Bentley Little, The Revelation (2014), recounts the evil deeds that ensue the arrival of a revivalist following the mysterious disappearance of a small-town preacher. According to Library Journal

In Randall, Arizona, portents signal a looming disaster of apocalyptic proportions: there are stillbirths, animal sacrifices, church desecrations, and mysterious disappearances. An ancient-eyed and omniscient preacher arrives and claims that Satan is collecting the souls of the stillborn infants and murdered townspeople, causing them to commit further grotesque crimes. He recruits the sheriff, the Episcopal priest, and expectant father Gordon Lewis, whose unborn daughter is, apparently, Satan's goal, but how this will cause the apocalypse is never explained. However, Little's story, is as typical of his novels in general, ends poorly, with no logical or believable explanation of the central conflict, and Library Journal contends, ill-defined and unmotivated characters, the lack of “revelations,” and a “flimsy plot” make “a forgettable book.”

Most of Little's books end the same way, unraveling toward their conclusions, which is more than frustrating. His faithful readers know this will happen and forgive him, because, until the end, he takes them on one hell of a scary, eerie ride and almost always includes some form of unconventional sex which is, although disturbing, titillating enough.



Stephen King also offers a novel set, among other locations, in a church, but Revival (2015), like The Revelation, has an unconvincing, theologically shallow—indeed, absurd— ending, suggesting that the author was writing from the hip, as it were, with no clear idea of the story he was telling. Would Little and King to take the advice Edgar Allan Poe offers in “The Philosophy of Composition,” and write their stories backward, with a solid, believable (within the context of the story itself) conclusion firmly in mind, their fiction would improve immensely.

A blurb summarizes the story, such as it is:

The new minister came to Harlow, Maine, when Jamie Morton was a boy doing battle with his toy army men on the front lawn. The young Reverend Charles Jacobs and his beautiful wife brought new life to the local church and captivated their congregation. But with Jamie, he shares a secret obsession—a draw so powerful, it would have profound consequences five decades after the shattering tragedy that turned the preacher against God, and long after his final, scathing sermon. Now Jamie, a nomadic rock guitarist hooked on heroin, meets Charles Jacobs again. And when their bond becomes a pact beyond even the Devil’s devising, Jamie discovers that the word revival has many meanings.

Sorry, I don't have a sample excerpt on hand, having tossed my copy a while back, which is just as well.




IMDb offers a succinct synopsis of director Robert Angelo Masciantonio's Neighbor (2009), a horror film in which “a mysterious new girl arrives in posh suburban neighborhood and quickly sets out to terrorize the town. As she starts breaking into homes and torturing the occupants, they begin to realize that she isn't just another girl next door.”




An oldie but goodie, The Stepford Wives (2004), directed by Frank Oz, involves a fraternal organization of wealthy men who have perfected a way to give their wives a complete makeover worthy of a modern-day Pygmalion who uses high tech rather than a hammer and a chisel to create his version of the perfect woman.




High schools and universities are frequent settings for both horror novels and horror movies. The Roommate (2011), directed by Christian Christainsen, is one of the latest to locate its eerie incidents in a university: “a college freshman who realizes that her new best friend is obsessive, unbalanced . . . and maybe even a killer” (IMDb). Disturbing Behavior (1998), director David Nutter's part-sci fi and part-horror movie, set in a high school, is a junior version of The Stepford Wives, in which “The new kid in town stumbles across something sinister about the town's method of transforming its unruly teens into upstanding citizens.”




These films and others of these types reflect many individuals' fears as well as societal insecurities. If one's home is not inviolate, what place is? If we are not safe in our homes, are we safe anywhere? Dangers often come without, in the form of stalkers, serial killers, or murderous burglars, but they can also come from within, in the form of abusive parents, deviant children, or, as in Stephen King's novel Cujo, and the film adaptation of the same title, the family pet. 

Resorts are supposed to be places at which we can get away from all the petty concerns of everyday life and enjoy ourselves as we pursue pleasures we don't usually have the time to indulge, but, when things go awry, these retreats can become anything but a place of refuge; they can be transformed into places from our worst nightmares or from hell itself.



We often visit city, county, state, or national parks to picnic with family or friends. Companies may treat their employees to picnics in the park. We go there to walk our dogs, to ride horses, to visit nature (but on our own terms, in comfort, maintaining communications with the outside world at all times), or to witness wonders we can't imagine in our backyards back home. When earthquakes, flood, fires, landslides, or wildlife threaten us, we realize just how alone we are. If we're not well versed in the techniques of survival, we're not apt to live to tell of our adventures. 

Horror novels and movies, such as Stephen King's 1999 novel The Girl Who Loved Tom Gordon, director Adam MacDonald's Backcountry (2015), and Maurice L'Heureux's Into the Back Country (1982), director Keith Kurlander's Cold, Creepy Feeling (2010), and a slew of others show that human beings, no matter how much they might like to believe they've tamed nature and domesticated animals, are definitely not in control of their destinies.




Millions of people around the world believe in God, although their concepts of the divine sometimes differ widely. What is common to the majority of the world's great religions, however, is faith in Providence. God, the members of Judaism, Christianity, and Islam believe, not only created the universe but also takes a direct, personal interest in its operations, including the affairs of the men, women, and children He created. God loves and protects humanity, adherents of these religions believe, although He is also a God of justice and righteousness. That doesn't mean sinners and God's own greatest adversary, the devil, won't resist, defy, and disobey their Creator. Many exorcism films, such as William Friedkin's The Exorcist (based on William Peter Blatty's 1973 novel of the same title), director Scott Derrickson's film The Exorcism of Emily Rose, and director Mikael Håfström The Rite (2011) explore the conflict between the divine and the diabolical, with humans as their battlegrounds.



It's not a neighbor, but a landlord, who represents danger for the young married couple in director Victor Zarkoff's voyeuristic thriller 13 Cameras. The problems with neighbors today is that they're not very neighborly. We don't really know them, and they don't really know us. Occasionally, when we chance to meet, we exchange pleasantries with them, smile, and wave, but they are essentially strangers to us, and strangers are unknown quantities. What we don't know could get us killed, horror novels and movies insist, so it's best to avoid them, as much as possible. Such movies as director Craig Gillespie's Fright Night (2011), director Mac Carter's Haunt (2013), director Rodney Gibbons's The Neighbor (1993) remind us of some of the dangers neighbors can represent, including vampirism, murder victims' ghosts, and adultery.




Bentley Little's novel The Association (2017), Peter Straub's novel Ghost Story (1979) and the 1981 film adaptation by John Irvin, suggest, respectively, that homeowner's associations and men's clubs are evil or possess evil secret that can destroy or end lives.




Are our children safe at school? (The spate of school shootings since 1999 suggest, quite clearly, the answer is no.) Are they being taught what they need to learn, or, worse yet, are they learning lessons no child should be taught? Are the teachers helping or hurting my child? A lot of parents are uneasy about school staff and educational curriculum. More than a few teachers, at every level of public education, except, perhaps, preschool and kindergarten, have had illicit sex with students, some of whom have, indeed, been raped. Not every parent wants young children to learn about every sexual practice imaginable. Novels like Little's The Association play on this fear, while King's novella Apt Pupil, examines the threats that students sometimes pose toward faculty members. Other novels and movies explore themes associated with colleges and universities: Little's University ( 2017) and such films as director Mark Rosman's The House of Sorority Row (1983), The Dorm That Dripped Blood (1982), directed by Stephen Carpenter and Jeffrey Obrow, Black Christmas (1973), director Fred Dekker's Night of the Creeps (1983), and a host of others depict college and university days as something much less nostalgic than most graduates are likely to remember them.




Many horror novels and movies are also set in workplaces: director Tobe Hooper's The Mangler (1995) (one of the silliest premises for a horror movie ever!), Psycho (1960) (a classic Alfred Hitchcock set largely in the roadside Bates Motel), The Funhouse (a carnival setting, courtesy of director Toby Hooper) are only a few of the myriad. Novelists, too, favor such settings, Douglas Preston and Lincoln Child do in Relic (2003) and as Bentley Little does in The Consultant (2015) and The Store (1998), and as Dean Koontz does, in part, in Watchers (2003) and several of his other novels, including his Odd Thomas series (2007-2015), to mention but a few. We all have to work, but few of us truly enjoy our jobs, some of which are dangerous in themselves. On top of that, we may have a diabolical manager, monstrous colleagues, and crazed clients. These books and movies tap into these daily frustrations and annoyances, exaggerating them to the point that our jobs don't look all that bad, after all. At least, no one's trying to kill us (as far as we know).




Of course, urban fantasy novels in the horror mold, including my own A Whole World Full of Hurt (2016) have cities as their settings, but that's the topic for a different post.


Tuesday, February 2, 2010

Horror Story Failures

Copyright 2010 by Gary L. Pullman

When one analyzes the cause of the failure of a horror story, one realizes, in short order, that the failure usually results from an inept handing of one (or more) of the basic elements of fiction, such as action, character, or theme, or from artistic self-indulgence.

M. Night Shyamalan’s recent film, The Happening (2008), is a good study in all of the following failures, any one of which could be sufficient, of itself, in some cases, to kill a film. With all these problems in the same piece of, uh, work, it would be truly astonishing if the horror film managed to survive its own debut let alone actually frighten anyone. Mercifully, it was stillborn.

The Happening fails because of its:

  • Lack of compelling action
  • Unsympathetic characters
  • Clunky dialogue
  • Unbelievable monster
  • Obtuse theme
  • Artistic self-indulgence

Let’s consider these items point by point, for there is something to be learned from artistic failure, just as there is something--much, in fact--to be learned from artistic success.

Lack of Action

The Happening doesn’t happen. That is, there is no action--or, rather, during the occasions that actors and properties are in motion, there isn’t any interest in, or suspense concerning, what is (allegedly) happening, partly because we don’t really give a fig what happens to the wooden characters who are supposed to be our hero and our heroine (a problem which we will consider in the next section of this post).

Unsympathetic Characters

To be of interest to an audience, the main character and those about whom he or she cares and to whom he or she is in some way related must be sympathetic. By “sympathetic,” I don’t mean kind and considerate (at least not necessarily), but understandable and believable. We have to know where they’re coming from, where they’re headed, and why. We have to know enough about them to say to ourselves, I may not agree with your perspective or your goals, but I understand both you and what you want to accomplish; you seem like a true-to-life individual with hopes and pain and plans. The Happening’s characters are none of the above.

Clunky Dialogue

Dialogue should sound natural. It should be a good imitation of the way that real, flesh-and-blood people actually talk, and it should mirror the inner worlds of the individuals who speak it. In short, it should be realistic. The dialogue in The Happening is clunky at best, absurd at worst, and destroys verisimilitude in either case.

Unbelievable Monster

Shyamalan asks his audience to believe that plants are mad as hell and refuse to take any more of humanity’s environmental abuses.

Really.

Obtuse Theme

What’s this movie about? It’s not nice to fool with Mother Nature? We've only ourselves to blame for greenery’s coming curse? What happens in America is sure to happen elsewhere, too, especially in France? Current events in science can make money for filmmakers as well as scientists? Global warming may not be that big a deal, after all? Killer bees are the least of our problems? It doesn’t matter what kind of garbage a director delivers if he is selling his name instead of his art?

After spending ten bucks and a couple hours of one’s lifetime, a moviegoer expects to learn, or be reminded of, something worthwhile. Again, The Happening doesn’t deliver.

Artistic Self-Indulgence

Being a film director, even an auteur, doesn’t give anyone, least of all M. Night Shyamalan, the right to indulge his own personal and private takes on society, politics, or anything else--at least not without entertaining his audience first and foremost. Like the messianic Lady in Water (2006) (recipient of four Golden Raspberry Awards), this film is nothing more than a vehicle for narcissistic and sanctimonious self-indulgence.

With only two successful films, The Sixth Sense (1999) and Signs (2002), to his credit, Shyamalan's career is desperately near extinction, and one can only wonder how long it can continue while he himself is running on empty.

Sunday, March 22, 2009

Mapping the Monstrous

Copyright 2009 by Gary L. Pullman


In Monster (2005), Frank Peretti includes a map of his novel’s setting, which he updates at the end of each chapter. His use of this device accomplishes several narrative purposes. It orients the reader as to what takes place, when, where, and to whom, even as characters’ actions and narrative events change. It thus reinforces the idea that something is happening, that actions and events are unfolding. The map also adds verisimilitude, or a sense of reality, to the story, for its narrative landscape is charted, just as a real-world stretch of territory might be. The map also implies that the action of the narrative is significant, because only important events are recorded on a map.

The publisher of Monster notes, in a word to the reader, that the novel’s “custom maps,” updated “at the end of each chapter,” are included “to help you keep track of all the action.” So much action occurs between the novel’s covers, the publisher’s statement suggests, that the reader will need a visual representation of the setting just “to keep track” of it all. However, the publisher also suggests that, “even with maps. . . you will still find it hard to guess where things are headed.” The map, in other words, may orient the reader, but it will certainly not inhibit the plot’s imaginative meanderings, and, the maps notwithstanding, one should expect the unexpected: “Just when you think you have things figured out, Peretti’s imagination takes you down an unexpected route. . . and you realize there are more layers to the story than you imagined.”

A map, as Wikipedia observes, “is a visual representation of an area” which emphasizes “relationships between elements” that share a common space. Of course, there are many types of maps--aeronautical charts, contour maps, political maps, nautical charts, road atlases, pictorial maps, and others--but each is a depiction of a region, often terrestrial. That is, they enclose a space, thereby framing it, as it were, and making it special.

Maps cannot show every feature of the territory to which they correspond, so the mapmaker must select those features that the map will include, meaning, of course, that others must be excluded. In including some, while excluding other, features of the environment, the cartographer creates an image of the true world, and, of course, the mapmaker could be honest and straightforward or devious and duplicitous in depicting the terrain, its features, and their relationships to one another. A map is only as reliable as its maker. In other words, a map, like a storyteller, can be, as it were, an unreliable narrator.

Maps are often (but not always) scaled, so that an inch of map surface represents a much larger, corresponding surface of the actual terrain that the map represents. The map in Monster is scaled such that one inch of map surface equals ten miles of terrestrial surface. (Unfortunately, Peretti does not always honor his map’s scale.)



As the story progresses, more and more features are added, such as would not appear on any ordinary map of the area in which the story takes place--the deep forests of Idaho--suggesting that the novel’s maps are, indeed, as the publisher describes them, “custom maps.” The features that most maps include--highways, a river, creeks, a lake, forests, dry creek beds, trails, a resort, a dangerous “rock face”--are all present and accounted for, forming the relatively stable background, so to speak, against which foreground objects are added, subtracted, and rearranged as the story’s action progresses (although some settlements, towns, and directions to cities that do not themselves appear upon the maps are occasionally added as well). The stable landscape features are the relatively permanent, the more-or-less fixed, the comparatively reliable.

The foreground features, which are mostly technological or manmade, change; they appear, vanish, or reappear in other locations. Against the relatively permanent backdrop of nature, human and technological activities, temporary and tentative, shift and move. Like the scale--and, indeed, the map itself, as a mere “visual representation” of reality--the human attempt to chart the previously unknown--the difference between background and foreground features seems to represent the difference between the fixed and the determinate and the fluid and the free, or between fate and the freedom of the human will, just as it also suggests the gap between the known and the unknown and the monstrous and the human.

The shifting of the symbols on the map suggests that it’s not easy--and it may not even be possible--to truly represent reality, for, despite the stability of the known and the understood and, indeed, of the given features of nature, so to speak, there are always changeable and changing features which represent human freedom and behavior, including the products of
both--technological artifacts.

It would be unfair to divulge the secrets of Peretti’s impressive novel by describing the changes that occur with regard to the foreground objects that his ever-changing “custom maps” depict, for they both offer clues as to the story’s action and the direction that the plot takes. However, for the sake of further elucidating our idea as to the narrative significance of the map in mapping the monstrous, we shall address a couple of these shifting features.

One is the campsite of a young couple, Ted and Melanie, which, represented by a symbol of an Indian teepee in silhouette, doesn’t make its debut on the map until the end of chapter six, at the end of Service Road 19, which makes its first appearance along with the campsite. Both the service road and the teepee remain on subsequent maps, but the label, “Ted & Melanie’s campsite” vanishes, never to be seen again (until the final map, that is, representing, perhaps eternity), signifying that the couple is gone and that their campsite is now merely an abandoned location, not even marked, or labeled, as such anymore (until, again, the last map).

Likewise, at the end of chapter eight, Sing’s mobile lab appears on the map, parked, as it were, alongside the north shoulder of Highway 9, near the settlement labeled “Three Rivers.” On the map at the end of chapter nine, however, the settlement of Three Rivers, represented by a cluster of buildings in silhouette, remains, as does the text that labels it, but Sing’s satellite-dish-equipped van, labeled “Sing’s Mobile Lab,” has been relocated to the east of Road 228, west of Lost Creek and north of Abney & Tall Pine Resort, reflecting the character’s drive south.

Other, more critical objects are also represented, both on previous and subsequent maps as well as this one, but, again, it would be unfair to identify or discuss many of them for fear of spoiling readers’ pleasure in discovering these clues for themselves.

What is clear, however, even without an exhaustive detailing of the symbols’ appearances, disappearances, reappearances, and relocations or removals, is that the use of these “custom maps” adds interest, on several levels, to a novel that is exciting throughout and thrilling at times. The maps seem to help the reader to pin things down, but, as the publisher rightly observes, Peretti, nevertheless, succeeds in surprising the reader, time after time.

A map is not a journey, but it can suggest, at least, the terrain and its features, both relatively permanent and comparatively dynamic, and it can, when it involves a monster, suggest that there may be a disconnect between appearances and reality, between the known and the unknown, between the certain and the dubious, between fact and fiction. The maps in Monster are part of its fictional universe, and they both satisfy and frustrate the reader’s search for meaning and certainty. There is more to life than meets the eye, these maps suggest, and more to be taken upon faith than can be ascertained by reason.

Thursday, February 26, 2009

Location, Location, Location!

Copyright 2009 by Gary L. Pullman

In series of stories which are related to a central theme, a plot device for generating new types of antagonists and, therefore, conflicts, is necessary. Writers have come up with a large, and growing, variety of such devices, which tend to fall into a few categories, some of which may, occasionally, overlap. Horror writers, like authors of other types of fiction, should be acquainted with such devices and, when possible, create new ones of their own.


The plot device of which I speak, which we may call an “antagonist generator,” is based upon a simple, but irrefutable, truth. Either the main character occupies a relatively stationary position and antagonists come to him or her, or the protagonist travels, encountering antagonists in the process. Therefore, depending upon whether the generator moves or remains stationary, it is either a mobile or a fixed one.


Mobile Antagonist Generator




Vehicle: A vehicle is any moving object, mechanical or natural, that transports the protagonist (and usually other characters) to a place in (or upon) which he or she encounters an antagonist with whom to engage in a conflict. The vehicle could be an airplane, an automobile, a bicycle, a boat, a bus, a comet, a planet, a ship, a spaceship, a train, or even a wagon train. Various vehicles are used in horror fiction to transport protagonists to rendezvous with hostile antagonists, including an automobile (Stephen King’s Christine), a ship (Ghost Ship, directed by Steve Beck), a train (Terror Train, directed by Roger Spottiswoode), and a spaceship (Alien, directed by Ridley Scott).


Fixed Antagonist Generators




Station: The station stays in place; it doesn’t travel. It performs a specific task or mission of commercial use or military significance. Within these broad guidelines, the station can be almost anything: a dentist’s office, a factory, a fort, a hospital, a library, a museum, a nursing home, a store, or a space station. It can be terrestrial or extraterrestrial. It might be natural, but it could be paranormal or supernatural. Examples of stations in horror fiction include Jurassic Park in the film of the same name (directed by Steven Spielberg), the island in H. G. Wells’ The Island of Dr. Moreau, the Overlook Hotel in Stephen King’s The Shining, and the Hellmouth in Buffy the Vampire Slayer (created by Joss Whedon). In these stories, the generator is stationary, and the protagonists, whether John Hammond and his guests, Edward Prendick, Jack Torrance and his family, or Buffy Summers, respectively, come to it, where they encounter their respective adversaries--dinosaurs, a mad scientist, ghosts, and whatever happens to crawl out of the Hellmouth on any given day.




Site: Like the station, the site is a fixed location; it does not move. Instead, it brings the antagonist to it--and, thus, to the protagonist. However, unlike the station, the site is not the location of any task or mission or, if it is, the task or mission is not commercial or military in nature and is, in and of itself, unrelated to the story’s conflict. An example of a site, as opposed to a station, is the body of young Regan McNeil, which is possessed by the devil in William Peter Blatty’s The Exorcist. Although Regan’s physiological processes may be considered tasks, her acts of ingestion, mastication, digestion, elimination, breathing, and so forth have nothing to do, in and of themselves, with the conflict that takes place between the devil and the story’s protagonist, Father Damien Karras, who comes to Regan’s house to exorcise the demon that possesses her. The jungle in Predator (directed by John McTiernan) is another example of a site, as is the Marsten House in Stephen King’s ‘Salem’s Lot. The teleportation device on Star Trek (created by Gene Roddenberry) does not qualify as a vehicle, as it might seem to do, because it moves people, including Captain Kirk and his crew, but, remaining motionless, it does not move itself. Personnel can enter the teleportation device and leave it, and it serves a military mission, so it‘s not a platform (see below), but a station.




Platform: A platform is a stationary object (rather than a location). It may or may not perform a commercial task or serve a military mission, but, in any case, it is a thing which, as such, cannot be physically (that is, bodily) entered or exited by the protagonist, the antagonist, or any other character. An example of a station is the cellular telephone in Stephen King’s Cell, which performs a commercial task but doesn’t go anywhere--or, rather, it goes only where its owner is already going, under his or her own steam--but it brings antagonists to its user. It is a thing, which cannot be entered of exited. A trail or highway may also be a platform, since the path or the road itself does not move, although it is a means of facilitating the movement of the protagonist or the antagonist and may provide a commercial task or serve a military purpose. The trail is used to great effect in Stephen King’s The Stand and Robert McCammon’s Swan’s Song. Both a trail, of sorts, and another object--a ring--are platforms in J. R. R. Tolkien’s The Lord of the Rings.


Additional Examples


To identify other antagonist generators, think of specific, individual stories you have read or watched. They need not be exclusively horror stories. For example, in C. S. Lewis’ The Chronicles of Narnia’s first volume, The Lion, the Witch, and the Wardrobe, contains a magic wardrobe. The wardrobe's location is fixed, and it doesn’t perform a particular commercial task or serve a specific military mission. In other words, it’s a platform.


In Bentley Little’s novel The Resort, the family of victims comes to the resort mentioned in the book's title, which does perform a commercial task, making it a station.


Needful Things, the curio shop in Stephen King’s novel of the same name, attracts the protagonist and others, causing them to come to it, and it performs a commercial function, so it is also a station.


The Black Hills near Burkittsville, Maryland, which attract film students to film a documentary concerning the local legend of the Blair Witch is another example of a site (Blair Witch, directed by Daniel Myrick and Eduardo Sanchez).


The museum in Douglas Preston and Lincoln Child’s Relic is a station.


The retreat to which Karen Beatty repairs to recuperate after being sexually assaulted and suffering a miscarriage in Gary Brandner’s novel The Howling is a fixed location that serves a commercial task and, incidentally, as it were, introduces her to her antagonists, a colony of werewolves, so the resort qualifies as a station.


Other categories


Other categories besides the (mobile) vehicle and the (fixed) station, site, and platform antagonist generators may well exist, and this post isn’t intended to be exhaustive. It’s intended simply to get the basic idea across and maybe crank the engine of one’s own generators.

Tuesday, April 15, 2008

How to Haunt a House: Part I

copyright 2008 by Gary L. Pullman

Ed Gein's house, a haunted residence if ever there was one!

Think of the haunted house stories and novels you’ve read and of the haunted house movies you’ve seen. Most have specific elements in common. In considering how to haunt the house in your story, novel, or movie script, you’ll want to learn from your predecessors as to what they (and their readers or viewers) found particularly effective. Then, you’ll want to emulate them, but by adding to, rather than simply copying, the conventions they employed.

Even a nodding familiarity with the haunted house as a horror story setting suggests that such a domicile needs to be spacious--the roomier, the better. In Gothic horror, from which contemporary horror fiction in large part originates, the original haunted house was a castle or a manor house. Often, it was of several stories, including an attic and a basement.

When castles and palaces became untenable in horror fiction (which, today, anyway, is written, after all, for the masses, not for the fortunate few), authors employed mansions and--in the case, at least, of Stephen King, hotels (The Shining, “1408”)--and, in the case of Bentley Little, both mansions (The House) and a resort (The Resort) (2004). King (and others) has even haunted entire towns, albeit not necessarily with ghosts per se: in Desperation (1996) and its companion volume, The Regulators (1996), the demon Tak haunts a Nevada mining town and a suburban community, respectively, and, in ‘Salem’s Lot, a vampire is the culprit who disturbs residents and brings down property values, whereas, in It, the haunt is a protean shape shifter.

The point is (and, yes, there is a point) that haunted houses must be big, spacious dwellings. Cottages and bungalows need not apply, nor should efficiencies, garden apartments, or small condos.


The Psycho house

Houses have to be palatial for a couple of reasons. First, if the ghost pops up in the same location all the time, he, she, or it soon becomes predictable, and a ghost whose actions are predictable isn’t all that scary. In addition, it’s pretty easily avoided unless, perhaps, it’s haunting the domicile’s one and only bathroom’s commode (an unlikely point of interest for even ghosts, it would seem). A ghost that has the run of the house--especially a palatial abode--can pop up unexpectedly, since he, she, or it is not restricted to one or two rooms. The resident is as likely to see the ghost in the basement as in the attic, in a closet, in a mirror at the end of the entrance hall, or on the staircase between floors.

Various rooms also allow it to do various things, all of which could (and should) be fairly horrific. In It, after building suspense for beaucoup pages, King lets his readers walk downstairs with one of his characters, and, entering the dark and clammy subterranean chamber to feed the furnace, the character, and readers along with him, sees, in its flooded interior, the bloated corpse of the character’s brother as it floats past among other debris when there’s no way in hell that the boy’s body (or the debris) should be there. The result? Readers, like the character in the scene, are horrified--and terrified. This scene wouldn’t play out as well in the pantry, the linen closet, or the attic.

Likewise butcher’s knives and meat cleavers, available in the kitchen, make frightful props for ghosts (especially poltergeists) to wield, and a bedroom pillow makes a handy smothering device in hostile ghostly hands. Foods in pantries can include nasty surprises--maggots are only one of the many things that squirm to mind. Anything can crawl out from under a bed or spring from a closet, and God only knows what sights may be seen in hallway mirrors. A drowned person’s ghost may appear in the shower (An American Haunting) or in the bathtub (The Shining).

A spacious house has space enough to house many rooms, and each room, as a good (or even a not-so-good) dream dictionary makes clear, is often symbolic of a particular aspect of the self. As Dream Moods’ “Online Guide to Dream Interpretation” points out:

To see a house in your dream, [sic] represents your own soul and self. Specific rooms in the house indicate a specific aspect of your psyche. In general, the attic represents your intellect, the basement represents the unconscious. . . .
To ascertain what each room represents in the iconography of dreamland, simply look up each room; “Online Guide to Dream Interpretation” will offer specific suggestions, and, as a writer, you make the connections between the character’s inner emotional or mental state and the room (and the condition of the room):

To dream that you are in a basement, [sic] symbolizes your unconscious mind and intuition. The appearance of the basement is an indication of your unconscious state of mind and level of satisfaction.

To dream that the basement is in disarray and messy, [sic] signifies. . . confusion . . . which you need to sort out. It may also represent your perceived faults and shortcomings.

Dream Moods’ dictionary indicates that various parts of the house and the condition in which these parts appear also represent aspects of the dreamer’s (or the haunted character’s) self:

To see a roof in your dream, [sic] symbolizes a barrier between two states of consciousness. It represents a protection of your consciousness, mentality, and beliefs. It is an overview of how you see yourself and who you think you are.

To dream that you are on a roof, [sic] symbolizes boundless success. If you fall off the roof, [sic] suggests that you do not have a firm grip and solid foundation on your advanced position.

To dream that the roof is leaking, [sic] represents distractions, annoyances, and unwanted influences in your life. It may also indicate that new information will dawn on you. Alternatively, it may suggest that something is finally getting through to you.

Perhaps someone is imposing and intruding their thoughts and opinions on you.

To dream that the roof is falling in, [sic] indicates that you high ideals are crashing down on you. Perhaps you are unable to live up to your own high expectations.

There are plenty of other entries (and punctuation errors) in the dictionary that suggest ways in which the rooms of a haunted house may be used to symbolize the haunted character’s (or other characters’) states of mind. Make a list of the rooms, the parts of a house, and even the furniture and other accoutrements of a residence, and look them up in this or another dream dictionary or a dictionary of symbols to see what such places and things have tended to suggest and symbolize concerning human minds and behavior. Your fiction can capitalize on such leads by using appropriate rooms to suggest specific characteristics and states of mind with respect to your characters, including the ghosts themselves.

Another source worth checking out is Fantasy and Science Fiction's Dictionary of Symbolism, which offers this entry concerning “house”:
Just like the city, the TEMPLE, the palace, and the MOUNTAIN, the house is one of the centers of the world. It is a sacred place, and it is an image of the universe. It parallels the sheltering aspect of the Great Mother, and it is the center of civilization. In Jungian psychology, what happens inside a house happens inside ourselves. Freudian psychology associates the house with the WOMAN, in a sexual sense; a house is undoubtedly a feminine symbol. Shelter and security are words commonly used surrounding house. [It] has a correspondence with the universe, [with] the roof as heaven, the windows as deities and the body as the earth. [It is] the repository of all wisdom.
One is also advised to study Edgar Allan Poe’s masterful use of a house, in “The Fall of the House of Usher” (1839), to represent the emotional and mental states of his protagonist, Roderick Usher.

Other haunted house stories (listed chronologically) you’ll want to read are:

  • Castle of Otranto, The (1764), by Horace Walpole: Conrad Manfred’s decision to divorce and remarry causes horrifying events to occur within his family’s castle.
  • Mysteries of Udolpho, The (1794), by Ann Radcliffe: After the death of her father, Emily St. Aubert moves in with her aunt, who marries Montoni; the women go to Udolpho to live, and Emily is separated from her suitor, Valancourt, as Montoni seeks to force Emily’s aunt to sign over the estate which Emily would otherwise inherit.
  • Haunted and the Haunters, The (1857), by Edward Bulwer-Lytton: Mesmerism and magnetism combine with alchemy and Rosicrucian mysticism as the protagonist seeks immortality.
  • “Red Room, The” (1894), by H. G. Wells: A skeptic discovers that an allegedly haunted room really is haunted, but not by ghosts.
  • Turn of the Screw, The (1898), by Henry James: Is the governess seeing ghosts or is something even more horrible happening to her (and the children in her charge)?
  • House on the Borderland, The (1908), by William Hope Hodgson: Two men investigate a house that seems linked to an identical dwelling in the very pit of hell.
  • “Rats in the Walls, The” (1924), by H. P. Lovecraft: Investigating the sound of rats in the walls of his ancestral estate, the protagonist discovers that his family lived in a subterranean city, feeding upon their fellow humans.
  • Stir of Echoes, A (1958), by Richard Matheson: This novel inspired the movie of the same title.
  • Haunting of Hill House, The (1959), by Shirley Jackson: Psychics investigate an allegedly haunted house, and one of them, Eleanor, is possessed by the supernatural entity they encounter there.
  • Hell House (1971), by Richard Matheson: A millionaire hires psychics to explore the possibility of life after death.
  • Shining, The (1977), by Stephen King: An alcoholic writer’s descent into madness ends on a bad note when he takes on the duties of caretaker during a hotel’s off season.
  • “1408” (1999) by Stephen King: A skeptical writer learns the errors of his ways after he stays in a hotel room that is supposedly haunted.
  • House, The (1997), by Bentley Little: Five strangers discover they all grew up in an identical house situated on the gateway between this world and another, far darker place.

These movies, featuring haunted houses, are also worth a peek, preferably between one’s fingers:

  • Uninvited, The (1944): A couple buys a haunted house.
  • Ghost Ship (1952, 2002): A salvage crew, towing a lost passenger ship to harbor, finds it is haunted.
  • House on Haunted Hill, The (1958, 1999): Partygoers will receive a cash reward, if they can survive a night in a haunted house.
  • House That Dripped Blood, The (1970): A Scotland yard investigator investigates mysterious disappearances related to a vacant house.
  • Amityville Horror, The (1979, 2005): In this movie, based upon an actual hoax, newlyweds move into a house in which a murder was committed.
  • Changeling, The (1980): A man’s isolated country estate is haunted by a ghost.
  • Shining, The (1980): An alcoholic writer’s descent into madness ends on a bad note when he takes on the duties of caretaker during a hotel’s off season.
  • Poltergeist (1982): Ghosts haunt a family in their new house.
  • Sixth Sense, The (1999): Cole, a boy who sees ghosts, helps a depressed child psychologist, Malcolm Crowe. Coincidence?
  • Stir of Echoes, A (1999): A hypnotized skeptic, Tom Witzky, begins to see a ghost, which leads to the solution to a murder.
  • What Lies Beneath (2000): A woman starts seeing things--and hearing things--or does she?
  • Others, The (2001): The residents of a house turn out to be the ghosts who haunt the residence.
  • Rose Red (2002): Psychics investigate an allegedly haunted house.
  • Grudge, The (2004): A ghost, born of a grudge, haunts a nurse who cares for a housebound invalid.
  • Skeleton Key, The (2005): A hospice worker decides to risk it all on what lies behind a locked attic door.
  • American Haunting, An (2006): A girl’s father has a split personality, one of which she mistakes for an evil ghost.
  • 1408 (2007): A skeptical writer learns the errors of his ways after he stays in a hotel room that is supposedly haunted.

In this post, we learned two rules about how to haunt a house. The first rule in haunting a house is to make the residence a big house (but not necessarily a prison). The second rule is to make sure that your haunted house houses many rooms, or, as many writers would say, chambers, each of which is an appropriate and handy opportunity to present a different ghost or a different aspect of the same ghost (or the protagonist’s own inner ghosts).

In our next post, before going outside, we’ll examine another rule or two concerning how to haunt a house.

Tuesday, February 12, 2008

Total Institutions As Horror Story Settings

copyright 2008 by Gary L. Pullman


A total institution is a world unto itself. It is more or less self-contained and can function pretty much independently, without the need for an inordinate amount of outside assistance or support. These are examples of such institutions, many of which, for reasons we will consider in just a moment, are excellent as settings for horror stories:
  • Boarding schools
  • Colonies
  • Circuses and carnivals
  • Dude ranches
  • Labor and logging camps
  • Hospitals, medical and psychiatric
  • Hotels
  • Managed-care facilities and nursing homes
  • Military and certain other government installations
  • Monasteries and nunneries
  • Museums and art galleries
  • Prisons and reform schools
  • Religious cult facilities
  • Religious retreats
  • Resorts
  • Ships and submarines
  • Spaceships or space stations
  • Summer camps
  • Universities

These locations supply much of their own casts of characters. A boarding school will be populated by administrators, students, support staff, and teachers. They may be visited, occasionally, by parents. Dude ranches will feature administrators, guests, riding instructors, and support staff. Hotels will include managers, desk clerks, bellhops and other support staff, including cooks and bartenders, and, of course, guests. Managed-care facilities and nursing homes will be peopled with an activities director, nurses, orderlies, managers, and patients. Family members, doctors, and government officials may visit such facilities on occasion. Military installations will include officers and enlisted personnel and some civilian support staff and may be visited on occasion by other military and civilian personnel, such as government officials, media personnel, and scientists or other experts. Prisons include guards, prisoners, support staff (such as a doctor and nurses), and wardens. Resorts include many of the same personnel as are featured at such other total institutions as hotels and dude ranches. Summer camps feature administrators, camp counselors, support staff, and campers. Parents may visit the camps as well, usually at the beginning and the end of the season. Universities are populated by administrators, professors, students, and a variety of support personnel such as secretaries, cooks, custodians, maintenance personnel, landscapers, and security and police forces. Such personnel can become characters in a horror story that takes place in a total institution.

A total institution can be remote from the rest of civilization. Even those that are in or near cities are, by their very nature as total institutions, set off from the larger community. In most cases, their isolation cuts them--and their residents and workers--off from the organizations and systems of the larger world, such as large-scale medical support, firefighting capabilities, law enforcement and military forces, educational institutions, power companies, repair services, grocery stores, gasoline supplies, and so forth, making them, over time, vulnerable on many levels. These institutions also cut off their residents and workers from the cultural belief system that supports daily life. Over a long period of time, the people in such places could revert to a primitive state or set up a society of their own that is based on values and beliefs that are alien to those of the larger world. Such institutions can also lead to the brainwashing of their residents and workers, especially when their isolation cuts them off from other views and perspectives against which to measure the ideas and statements of the institution’s leaders, creating an “us against them” mentality. Isolated total institutions can be vulnerable from both within and without.

Finally, the use of a total institution as a setting makes escape difficult or impossible once the horrors begin and puts the courage and resources of the characters to the ultimate test, the penalty for the failing of which is death, and the reward for passing is survival.


A few of the many stories (novels and movies) in which the action takes place in a total institution are:

  • Alien (movie, by Dan O’Bannon and Ronald Shusett, et. al.): The crew of the spaceship Nostromo investigates a signal from the moon of a nearby planet. On the moon, they discover a ruined and abandoned spaceship populated with monstrous aliens, one of which implants a fetus inside a Nostromo crew member, which is born aboard the crew’s vessel, where it rapidly attains adulthood. Total institution = spaceships.


  • The Butterfly Revolution (novel, by William Butler): Winston Weyn maintains a diary in which he recounts the experiences he has at High Pines, a summer camp. The boys rebel against the camp leader, Mr. Warren, when he insists that they undertake a butterfly hunt. Taking over, they then also take over Low Pines, the nearby girls’ summer camp. Totalitarianism, serious crimes, and brutality ensue. Total institution = tropical island


  • The Green Mile (novel, by Stephen King): A healer is convicted of sexually assaulting and killing two young girls whom he’d tried to cure and is sentenced to death. In the prison, he is tormented by a sadistic guard who ensures that the healer experiences a hideous death in the electric chair. Total institution = prison (and, later, a nursing home).


  • It, the Terror From Beyond Space (movie, by Jerome Bixby): In rescuing the sole survivor from an expedition to Mars, a ship picks up a stowaway--the monstrous alien that killed the explorers. Now, it attacks the rescuers, picking them off one by one. Total institution: spaceship.


  • Jurassic Park (novel, by Michael Crichton): Scientists use DNA recovered from the blood inside a mosquito preserved in amber to create dinosaurs, which they install in an island resort, but things go hideously wrong. Total institution = island resort.


  • The Lord of the Flies (novel, by William Golding): Boys being evacuated during a war are stranded on a tropical island after the airplane that is transporting them is shot down. In an effort to institute order, a conflict arises that causes death and destruction among the boys. Total institution: tropical island. (Note: Stephen King often speaks of how he admires this novel and wishes he had written it.)


  • The Relic (Douglas Preston and Lincoln Child): A scientist undergoes a horrific transformation as a result of eating a strange jungle plant and terrorizes the employees and guests of New York City’s American Museum of Natural History. Total institution = museum.


  • The Resort (Bentley Little): A haunted resort offers more fear and horror than fun in the sun for a vacationing family. Total institution = resort.


  • The Shining (novel, by Stephen King) and 1048 (movie based on a short story by Stephen King): Hotels are the scenes for ghostly and demonic terror in this novel and this short story, respectively. Total institution = hotels.


  • Something Wicked This Way Comes (novel, by Ray Bradbury): What’s coming is a carnival of horrible secrets and dark powers. Total institution = carnival


  • Taps (movie, by Devery Freeman, Robert Mark Kamen, James Lineberger, and Darryl Ponicsan): Rather than allow their military school to be razed and replaced by condominiums, a team of cadets takes over the academy, fighting for their alma mater and its leader’s honor. Total institution = military boarding school.


  • The Terror (novel, by Dan Simmons): A pair of ships become icebound in the Atlantic and are harassed by a strange creature that lives among the icebergs. Total institution: ships.

  • University (novel, by Bentley Little): A Grecian god returns, wrecking havoc at an American university campus. Total institution = university.

  • The Thing from Another World (movie, by Charles Lederer, based on a novella by John W. Campbell, Jr.): An alien shape shifter is discovered in a block of arctic ice; thawed out by scientists, it attacks and kills the staff of a remote research station. Total instution: arctic research station.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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