Showing posts with label final girl. Show all posts
Showing posts with label final girl. Show all posts

Saturday, July 10, 2021

Evolution, Psychology, and Horror, Part IV

 Copyright 2021 by Gary L. Pullman


Source: videobuster.de

Note: This post assumes that you have seen the movie Final Girl (2015). If you have not, Wikipedia offers a fairly detailed, accurate summary of the plot.

What distinguishes the final girl of chillers and thrillers from other characters in such films. Which of her “evolved adaptations,” or traits, enables her to survive when many others in her situation and in similar environments have not?


Source: YouTube

The movie’s protagonist, Veronica, benefits from twelve years of martial arts training she receives from William, who takes her in after her parents die, when she is five years old, and from drug-induced hallucinations which result from the drugs William injects into her system so that she can experience her greatest fear, which turns out to be her dread of failing to accomplish her mission. As a result of William’s mentoring, Veronica learns both that she is a “special” person and how to fight.

She accepts a date with one of William’s targets, Shane, and Shane and his friends take her to a forest, where the seventeen-year-old boys hunt her, as they have hunted—and killed—other girls on previous occasions.

Source: regarder-films.net

 Given a head start after tricking three of the four hunters into drinking whiskey laced with a hallucinogen, she dispatches the predators, one by one, as, thanks to the hallucinogen they have ingested, the boys face their greatest fears, just as Veronica had, years ago.

So, what makes Veronica the film’s final girl?

In his article “Evolution, Population Thinking and Essentialism,” Elliot Sober distinguishes between “adaptive traits” and “adaptations.” The human appendix, for example, is an adaptation that is no longer adaptive.

Sober also distinguishes between “phylogenetic adaptations” and “ontogenetic adaptations.” The former “arise over evolutionary time and impact the fitness of the organism,” whereas the latter are “any behavior we learn in our lifetimes, [which] can be adaptive to the extent that an organism benefits from them but they are not adaptations in the relevant sense.” Clearly, the martial arts skills that Veronica learns from William are ontogenetic adaptations. As is true in regard to many other claims, these assertions are controversial and have met with several criticisms.


 Source: earth.com

In providing concrete examples for their points, evolutionary psychologists often refer to the morphological and physiological traits of animals, such as “clutch size (in birds), schooling (in fish), leaf arrangement, foraging strategies and all manner of traits.” This explanatory method can help us to see how Veronica’s fighting skills, her self-image as someone who is “special,” and her fear of failing at her mission promote her survival as a final girl.


 Source: reptilescove.com

As a World Atlas article points out, “Mimicry is an evolved resemblance in appearance or behavior between one organism and another.” Usually, a harmless animal mimics a predator to protect itself from the attack of other, lesser predators. For example, “non-venomous milk snakes appear brilliantly colored like venomous coral snakes [to] deter predators from approaching.” Veronica adopts this same strategy in reverse. A martial artist of the first rank, she is a dangerous predator, but she pretends to be simply a harmless, vulnerable teenage girl. Her attackers learn, too late, that they are the harmless snakes, as it were, and she is the deadly predator, a tactic she has learned from William.

Fen (marbled) Orb Weaver | Spider species, Spider frog, Beautiful bugs

e: pinterest.com

Veronica is also predatory in other ways. She uses her beauty and her sexuality to attract her victims, the way an orb-weaving spider lures its victims (bees in search of nectar) with “web decorations” and the “spiders' [own] bright body colorations.” Veronica’s beauty attracts the attention of Shane and his friends, and, like the beauty of the orb-weaving spider, prove their undoing. While her physical appearance is not a behavior, her use of it as a lure certainly qualifies as an ontogenetic adaptation, or trait, which she learns, again, from William.

Sonoran Desert toad (Reptiles of Fort Bowie NHS) · iNaturalist.org

Source: inaturalist.com

In giving her would-be victimizers whiskey laced with a hallucinogen, Veronica adapts a defense mechanism used by certain animals, making it an offense tactic. The “large granular glands on the neck and limbs” of the Sonoran desert toad (aka “psychedelic toad”) “secrete [a] thick, milky-white, neurotoxin venom called bufotenine,” which is a “potent hallucinogen.” Although this compound is often fatal in dogs, it can cause hallucinations in humans and, perhaps, in canines, since its symptoms in dogs include a “drunken gait” and “confusion.” Obviously, since William injected Veronica with a hallucinogenic substance so that she could feel what her enemies would experience when she gave them the same hallucinogen, her knowledge of its properties and use as a weapon result from his training and is, therefore, an ontogenetic adaptation.

Source: 7esl.com

The nature vs. nurture controversy is as important (and as controversial) to evolutionary psychology as it is to other disciplines. The question of “what matters more when it comes to personality, nature or nurture?” is important, although it may, ultimately, prove unanswerable. As both Backcountry and Final Girl suggest, we are products of both our genes and our surroundings, of our nature and our nurture.

Source: the-other-view.com

Veronica survives for the same reason as Jen: she is better adapted to her environment than the other characters. Her traits (self-esteem, ruthlessness, and duplicity), coupled with her deadly martial arts skills, make her, not her stalkers, the apex predator, just as her attacker’s traits (sexism, misogyny, perfidy) make them her prey.

Next post:Evolution, psychology, and The Exorcist

Wednesday, July 7, 2021

Evolution, Psychology, and Horror, Part I

Copyright 2012 by Gary L. Pullman

 

Source: kickstarter.com

According to evolutionary psychologists, human behavior evolved through adaptations that had survival, including reproductive, value. Although not without its critics, who see the school as seriously flawed, evolutionary psychology may offer some insights of value to readers and writers of horror fiction.

 

Leda Cosmides and John Tooby. Source: news.uscb.edu

According to evolutionary psychologists Leda Cosmides and John Tooby, the discipline regards the brain as “a computer designed by natural selection to extract information from the environment” and this organ generates the behavior of individuals based on its “cognitive programs,” adaptations that “produced behavior” that “enabled [our ancestors] to survive and reproduce.”

 

Einstein's brain. Source: thespec.com

Therefore, to understand what makes people tick, these programs must be understood and explained. As a result of natural selection, the brain consists of “different special[-]purpose programs” rather than having “a . . . general architecture.” Finally, the description of the “evolved computational architecture of our brains 'allows a systematic understanding of cultural and social phenomena.'”

 

Psychological Methods. Source: slideshare.net

The method of evolutionary psychology is not entirely scientific. After detecting “apparent design in the world” (e. g., in the brain), they seek to produce a “scenario” that suggests the selective processes that could account for “the production of the trait that exhibits [this] apparent design” and then put their hypotheses to the test of “standard psychological methods.” Thus, their approach seems part thought experiment, part scientific method and has been challenged on both counts.

 

Waist-hip ratio in women. Source: ergo-log.com

For example, men, shown illustrations of potential female mates exhibiting “varying waist[-]hip ratios,” preferred those depicting “women with waist/hip ratios closer to .7,” because hips wider than waists suggested that the women who possessed them would be likely to be more “fertile” and, as such, better able to “contribute to the survival and reproduction of the organism.”

 


"Would you survive?" Source: thequiz.com

One theme of horror fiction is the survival of the threat posed by the villain or monster. Both novels and movies often show their characters' use of a variety of attempts at, or methods of, survival, most of which prove futile. Often, in the slasher sub-genre, the sole survivor of the group's encounter with the antagonist is the so-called final girl.

 

 
There's a reason they're called "slashers'? Source: whatculture.com

These films implicitly invite audiences to compare the methods of survival—i. e., the behavior—of the characters: who did what to survive, and which one, ultimately, succeeded. Why did she succeed? Why did each of the other characters fail? Not only do slasher (and, of course, other types of horror fiction and drama) thus provide models for analyzing and evaluating both failed and successful survival adaptations, but the slasher also offers a list, as it were, of each.

Let's take a look at three horror movies that focus on the characters' attempts to survive the threat of an antagonist. The first, Backcountry (2014), involves a predatory animal; the second, Final Girl (2015), features a band of men who hunt a woman for sport; the third, The Exorcist (1973), presents a supernatural threat. The first involves a “woman vs. nature” plot; the second, a “woman vs. men” plot; the third, a “man vs. supernatural monster” plot. Each involves a final girl as the survivor of her respective threat.


Next post: Jen's survival


 

Thursday, May 7, 2020

Horror Again (and Again): Increasing Your Audience by Using Universal Themes

Copyright 2020 by Gary L. Pullman


Diogenes the Cynic observed that it is impossible to step twice into the same river. The writer Tom Wolfe said we can't go home again. George Santayana proclaimed that “those who cannot remember the past are condemned to repeat it.” A more colloquial expression of the same thought is “the more things change, the more they stay the same.”

Horror fiction tends to repeat itself.


In his Republic, Plato mentions the Ring of Gyges, an artifact the wearing of which is supposed to render one invisible. Invisibility, whether it is effected through a ring or by supposedly scientific means, has become a staple of both horror fiction and science fiction. Ambrose Bierce's “damned thing” is an invisible creature, just as H. G. Wells's invisible man is, well, an invisible man. More recently, invisibility is featured in The Invisible Man (2000), a combination science fiction-horror film “in which a woman believes she is being stalked by her abusive and wealthy boyfriend, even after his apparent suicide,” until she “deduces that he has acquired the ability to become invisible.”

A vast number of short stories, novels, and movies are based on the premise that human beings can be hunted like any other animal. One of the first stories of this type, if not, indeed, the original story, is Richard Cornell's 1924 short story “The Most Dangerous Game” (aka “The Hounds of Zariff”), wherein “a big-game hunter from New York City . . . falls off a yacht and swims to what seems to be an abandoned and isolated island in the Caribbean [Sea], where he is hunted by a Russian aristocrat.” This same theme is reprised yet again in the 2020 movie The Hunt, in which twelve strangers are gathered as prey for a hunting party, and in the 2015 film Final Girl, in which a group of sadistic young men stalk a young woman through a forest, intent upon hunting her down and killing her.


The idea that the door to a locked room should not be opened (sometimes the opening of the door is explicitly forbidden) is as old, at least, as the story of Bluebeard, who allows his newlywed wife to open any door in his palace but one. When she defies his order, horror ensues. The idea of the forbidden room reappears in The Skeleton Key (2005). In this film, horror also results when Caroline opens the attic of the house in which she acts as a caregiver to Ben, an elderly bedridden gentleman who has suffered a stroke. Although she has not been expressly forbidden to open the attic, the fact that the skeleton key she is given does not open the attic's door suggests that Caroline is not intended to have access to it.


Many other examples can be given of horror movies that recycle themes that have already been used many times before. Of course, each time, the repetition changes some elements, omits others, adds still others, presents a new twist, or otherwise diverges at least a little from the stories that have used the same theme before it. Such changes keep the motif fresh (or, perhaps, seemingly fresh).

Why, besides convenience and obvious box office or sales appeal, do short stories, novels, and movies recycle past themes?


Advertising executive Jib Fowles offers one possible explanation. He wrote that advertisers typically appeal to one or more of fifteen basic needs that everyone has. Among these needs are the need to dominate. Invisibility confers the ability to manipulate and control other people more so than almost any other power. Invisibility blinds by stripping away our sight—but selectively. We can see all things but the one thing that matters most in a dangerous situation—the danger itself, our invisible adversary. We become helpless to resist, which heightens both our fear and our vulnerability, making it easy for the invisible foe to dominate us.

At the same time, from the hunter's point of view, stories in which human beings are hunted as prey appeal to the basic need to agress (as almost all horror stories do) and the need to dominate. From the perspective of the hunted, these stories appeal to the need to escape and the need to feel safe. (Paradoxically, according to Fowles, advertisements can appeal to needs by thwarting them.)

The expression “curiosity killed the cat” is exemplified in many movies, including The Skeleton Key. Often, such cautionary tales remind us, being nosy about other people's business can be costly—perhaps even fatal.

Fowles's observations about basic human needs goes a long way to explain the universal appeal—and, therefore, the recycling—of such themes as invisibility, hunting humans, and the lure of the forbidden, but there are probably other reasons for the repetition of these themes in horror stories.

How much do we trust others? Would we trust someone we couldn't see? Someone who could watch us unseen, who could alter our environment without our knowledge, even in our presence? Someone who could hear—or see—everything we did in private? We might not trust even a good friend under such circumstances. Now, imagine that the unseen person is an enemy intent upon harming or killing us! Stripped of sight, we are helpless and vulnerable.


Dehumanization might explain the appeal of stories involving the hunting of human beings. Although we are, from a biological point of view, animals, we don't like to think of ourselves as such. We prefer to think that there is a difference between animals and human beings. We'd rather imagine ourselves as the Bible characterizes us, as being “a little below the angels” (Hebrews 2:7) or as Hamlet describes us: “What a piece of work is a man! how noble in reason! / how infinite in faculty! In form and moving how / express and admirable! in action how like an angel! / in apprehension how like a god . . . !” If we must think of ourselves as animals, we should consider ourselves, at least, to be, as Hamlet says, “the paragon of animals.” Most peoples, especially in our own day, regard cannibalism as not only a criminal act but also as a moral outrage. People should not be hunted, whether for sport or for food. Stories in which human beings are hunted are, therefore, regarded as horrific; the very theme itself makes such narratives or dramas horror stories.

We are curious by nature, which can be a good attribute. Science, for example, is built upon curiosity. However, the attempt to satisfy curiosity can also lead to danger or even death. Why, we might ask ourselves, before charging in where angels fear to tread, is this room locked? What sort of valuables does the locked door protect? Treasure? Secrets too dark and dangerous to be exposed? Crimes or sins unimaginable? What skeletons lie in wait within this closet, this chamber, this attic, this basement, or this wing of the house? Or, perhaps, the door is locked not to keep us out but to keep someone—or some thing—from escaping!


Another film in which a forbidden space awaits behind a locked door.

A locked room creates a private space, a space reserved, a space off limits to everyone but the holder of the key or keys. A locked room as much as commands, “Keep Out!” A locked room as much as warns, “No Trespassing!” A locked room is a forbidden space. A locked room prompts questions, evokes curiosity. A locked room is temptation. All such impulses are familiar to all men and women and, indeed, children. A locked room story has universal appeal.

Repeated themes often indicate universal concerns, needs, fears, or impulses. Depending on how such themes are handled, their inclusion as the bases of additional horror stories, whether in print or on film, can appeal to a wide audience. They could result in a bestseller or a blockbuster.

Maybe.

Saturday, June 15, 2019

Modeling the Three-Act Plot Formula

Plotting a story is often difficult for many (most?) writers. This post may make the job a bit easier.

According to Aristotle's analysis, a plot consists of three interrelated parts, among which there is a series of cause-and-effect relationships. Every story (or play, which is what he was analyzing in Poetics) has a beginning, a middle, and an end. (The ancient Greek plays he watched were three-act plays.)

With this structure in mind, the basic plot formula of 1. CAUSE, 2. ACTION, and 3. OUTCOME can be used to generate many specific plot models. Any of the models can produce either a comedic or a tragic outcome, depending on its development.

Here are a few such models, some with an example from a book, a short story, or a movie.


  1. Problem
  2. Solution
  3. Outcome

Example: As Good as It Gets



  1. Seduction
  2. Sex
  3. Outcome

Example: Fatal Attraction

  1. Masquerade
  2. Unmasking
  3. Outcome



Example: The Crying Game

  1. Victimization
  2. Vengeance
  3. Outcome

Example: Sudden Impact

    1. Stalking
    2. Assault 
    3. Outcome

Example: Buffy the Vampire Slayer (TV series)

    1. Temptation 
    2. Resistance 
    3. Outcome


Example: Joan of Arc (LeeLee Sobieski)

  1. Options
  2. Selection
  3. Outcome
  1. Submission
  2. Dominance
  3. Outcome
Example: The Story of O


  1. Dominance
  2. Submission
  3. Outcome


Example: The Collector

  1. Role
  2. Reversal
  3. Outcome


Example: The Final Girl

  1. Curiosity
  2. Experiment
  3. Outcome

Example: The Moviegoer

  1. Anxiety
  2. Confession
  3. Outcome

  1. Opportunity
  2. Pact
  3. Outcome

Example: Faust


  1. Twins
  2. Swap
  3. Outcome

Example: The Parent Trap
  1. Twins
  2. Share
  3. Outcome

  1. Dissatisfaction
  2. Novelty
  3. Outcome


Example: The Wizard of Oz

  1. Change
  2. Adaptation
  3. Outcome

 
Example: King Henry IV, Part II



  1. Threat
  2. Response
  3. Outcome

 
Example: Alien

  1. Isolation
  2. Challenge
  3. Outcome

  1. Novelty
  2. Trial
  3. Outcome
 
  1. Process
  2. Change
  3. Outcome
 

Example: The Fly



  1. Perspective
  2. Violence
  3. Outcome

 
Example: Death Wish


Monday, February 18, 2019

Adaptation and Survival: The Selection of Heroic Traits

Copyright 2019 by Gary L. Pullman
 
Laurie Strode, of the Halloween franchise, survived several times against her supernatural adversary Michael Myers (aka “The Shape”). As a final girl, she represents a character who possesses the fitness to adapt to her environment and, therefore, survive to pass her genes to her offspring (unlike those of her peers whose genetic inheritance wasn't sufficient to ensure their own survival). The question arises, What traits helped Laurie to survive against Myers? What was, in the Darwinian sense, special about her?


Her older sister Judith, the first of Myers's victims, was stabbed to death when Laurie was but a young girl. (At the time, Judith was in her teens, and Myers, her older brother, was six years old.) In January 1965, her parents were killed in a car accident, and four-year-old Laurie was adopted by Morgan and Pamela Strode, who changed her last name to theirs. The governor of Illinois ordered that the adoption records be sealed so that Myers would not be able to connect Laurie Strode to his surviving sister. Eventually, Laurie no longer recalled her original family.

By 1978, Laurie had developed into a shy, introverted, 17-year-old girl who preferred books to boys. The Strodes owned the Myers house, in which Laurie grew up, and Morgan asked her to return the keys to the house. On her way to do so, she spotted a male stranger who seemed to be shadowing her. She learned that one of her friends, Lynda, has also been followed by a mysterious man.

While babysitting Tommy Doyle, the son of neighbors, Laurie was visited by her fellow babysitter, Annie Brackett, who asked Laurie to babysit her charge, Linsdey Wallace, so Annie could be with her boyfriend, Paul Freedman. Reluctantly, Laurie agreed, after Annie promised to break the date she'd arranged, without Laurie's knowledge or consent, between Laurie and Bennett Tramer, a boy in whom Laurie was interested. 

 

When Laurie visited the Wallaces' house to check on Annie, Laurie discovered the bodies of Annie, Lynda Van Der Klok, and Lynda's boyfriend, Bob Simms, positioned throughout the house. Myers, who'd returned to Laurie's (and his own) hometown, Haddonfield, Illinois—he'd been the mysterious figure Laurie had spied following her—attacked Laurie, slicing her arm with his knife. Laurie fell off the second-story landing and down the stairs, fracturing her ankle. She managed to limp to the Doyles' house, calling for the children to admit her. When Tommy did so, she entered the house and locked the door. Myers slipped through a window, attacking Laurie again. 

 

She fended him off, stabbing him in the neck with a knitting needle, before running upstairs. Myers pursued her, cornering her in a bedroom closet. Although he attempted to stab her with his knife, Laurie straightened a clothes hanger, using it to jab Myers in the eye, and he dropped his knife. Laurie picked up the weapon, stabbing Myers in the stomach. He fell to the floor, and Laurie assumed she'd killed him. Leaving the closet, she ordered the children to flee the house. Soon thereafter, Myers began to strangle her, but Laurie pulled his mask away, exposing his face. Myers's former psychiatrist, Doctor Samuel Loomis, arrived and shot Myers six times, each bullet driving him backward, through the bedroom window, and he fell from the balcony. Loomis looked, but Myers was nowhere in sight.


Biographies of the victims in the original Halloween movie (Annie Brackett, Lynda Van Der Klok, and Lynda's boyfriend, Bob Simms) suggest that they have mostly negative traits which advance their needs and desires at the expense of the welfare of others, while the survivor, Laurie Strode's personality traits, which are mostly positive, tend to favor both her own welfare and that of others. As such, Laurie's characteristics allow her to unite with others against a common enemy (as she does in later films of the franchise or to act in support of both her own welfare and that of others, as she does throughout the franchise).

Laurie Strode (Final Girl)
Traits
(Green + socially sanctioned; red = socially condemned; uncolored = socially neutral)


Kindness
Shyness
Introversion
Studiousness
Defiance
Responsibility
Persistence
Courage
Inventiveness
Annie Brackett (Victim)
Deceptive
Sarcastic
Hasty
Exhibitionistic
Impertinent
Aggressive
Presumptuous
Defiant
Manipulative
Irresponsible
Promiscuous
Lynda Van Der Klok (Victim)
Disorganized and unfocused
Gregarious
Extroverted
Social
Unscholarly
Loud
Annoying
Promiscuous
Brash
Defiant
Teasing
Titillating
Bob Simms (Victim)
Athletic
Intelligent
Deceptive
Irresponsible
Defiant
Rash

Laurie's positive values are those endorsed by her society and culture, the values of secular humanism, or what the philosopher Friedrich Nietsche calls (and condemns as) “herd morality.” According to Nietsche,

Herd morality is a development of the original slave morality which inherits most of its content, including a reinterpretation of various traits: impotence becomes goodness of heart, craven fear becomes humility, submission becomes ‘obedience’, [sic] cowardice and being forced to wait become patience, the inability to take revenge becomes forgiveness, the desire for revenge becomes a desire for justice, a hatred of one’s enemy becomes a hatred of injustice (Genealogy of Morals).

He condemns herd morality, because, he says,

Well-being’ in herd morality limits human beings, promoting people who are modest, submissive and conforming . And so it opposes the development of higher people, it slanders their will to power and labels them evil. Belief in its values limits people who could become higher people, leading them to self-doubt and self-loathing ( Genealogy of Morals).


If Laurie, the final girl, the survivor not only of the original Halloween movie, but also of the entire franchise to date, adheres to herd morality, the victims, those who fail to survive, must represent the opposing morality that Nietsche characterizes as a position “beyond good and evil,” the amoral stance of the superman, which reverses the tenets of the herd morality and could, thus be characterized as its opposite, an amoral position opposed to herd morality and to the original slave morality from which herd morality developed, based on the ideas that—

Heroic Amorality
Herd Morality
Goodness of heart
Impotence
Craven fear
Humility
Submission
Obedience
Cowardice and being forced to wait
Patience
The inability to take revenge
Forgiveness
The desire for revenge
Justice
Hatred of one's enemy
Hatred of injustice

If we list Myers's personality traits, as they are presented or suggested by his behavior, we see a predator motivated by impulses that are considered, as Dr. Loomis later describes them, “pure evil.” In other words, Myers is everything civilized society condemns:

Michael Myers (Predator)
Traits
(Green + socially sanctioned; red = socially condemned; uncolored = socially neutral)


Irrational
Sociopathic
Amoral
Emotionless
Evil

Murderous
Schizophrenic
Vengeful
Predatory
Voyeuristic
Violent
Persistent
Thieving
Duplicitous
Superhuman stealth, strength, endurance, durability, survivability

For Nietzsche, the opposite of the herd is the Superman,” a “superior man [who] would not be a product of long evolution; rather, he would emerge when any man with superior potential completely masters himself and strikes off conventional Christian 'herd morality' to create his own values, which are completely rooted in life on this earth. Nietzsche was not forecasting the brutal superman of the German Nazis, for his goal was a “Caesar with Christ’s soul.”

Thus, we see that, although Myers may have some of the traits of the Nietzschean superman, Myers, lacking “Christ's soul,” is not such a figure, nor is he a type of Caesar, for Caesar conquered nations; he did not waste his life murdering individuals for no apparent motive, nor were his foes, for the most part, teenagers, women, children, and helpless men, as were Myers's victims.

If anything, he is a rogue figure, without any redeeming qualities, something neither human nor superhuman, but subhuman. Unless one is a Caesar, the herd is needed to resist such a creature, a herd energized by the traits that make up the final girl, Laurie Strode's character, although she might be better off with the defiance exhibited in her smoking marijuana, a substance which, at the time she used it, was illegal, set apart by society as forbidden and dangerous. (It does no good to argue that, today, the recreational use of marijuana is tolerated, if not accepted, by most of the population, as, ordinarily, a character must be judged by the moral standards—and, indeed, by the laws—of the society of the time; although an act or an institution—whether the smoking of marijuana or slavery—may be reckoned as having been right or wrong by later generations, it is a rare person who transcends a contemporary understanding of right and wrong during his or her own lifetime.)







Saturday, February 16, 2019

Darwinian Horror

Copyright 2019 by Gary L. Pullman

Frankly, no, I've never wondered what's in a Navy SEAL's survival kit until I saw Time's online article, “You're a SEAL Stranded in Hostile Territory: What's in Your Survival Kit?

If you're a Navy SEAL, this is what's in your survival kit (contents change on occasion):


  • Mini-multi tool
  • Button compass
  • lED squeeze light
  • Fire-starting kit
  • Water-storage device
  • Water-purification tablets
  • Electrolyte tablets
  • Signal mirror
  • Thermal blanket
  • Kevlar line
  • safety pins
  • P-38 can opener
  • Stainless-steel wire
  • Duct tape
  • Fresbel magnifying glass
  • Waterproof notepaper
  • Ink pen
  • Broad-spectrum antibiotic ointment
  • Cotton pad
  • Hacksaw blade
  • Ceramic razor blade
  • Moleskin adhesive patch
  • Kevlar thread
  • Fishing leader and downrigger cable
  • Suspended navigation magnet
  • ferro cerium rod
  • Cotton ball
  • Bobby pins
  • Handcuff shim (pick)
  • Universal handcuff key
Of course, each item must conform to Navy specifications. To give you an idea of the nature of such specifications, here are the ones for a few of the items listed above:
Mini-multi Tool
  • Stainless-steel mini-multi tool that can function as pliers, wire cutters, a file, or an awl in a rattle-proof package.
  • A quality AA, 14-millimeter, liquid-dampened button compass with at least eight hours of luminous capability.
  • LED squeeze light equipped with a red lens and a switch that allows selection between continuous and momentary use.
  • A fire-starting kit which includes a ferro cerium rod no longer than three inches and no wider than eight millimeters packaged in a reclosing bag.
  • A two-inch by three-inch signaling mirror with an aiming hole, the non-mirrored side of which is covered with an infrared-reflective material and the mirror side of which is protected against scratches; the mirror's protective cover must be removable with one hand.
What goes into a survival kit depends on what sort of enemy, terrain, or other type of threat the kit's carrier is expected to encounter. Although the Navy SEALs' survival kits are doubtlessly helpful in assisting them in surviving the threats they are likely to encounter in the performance of their missions, the contents of their kits wouldn't probably be much aid for, say, Buffy the Vampire Slayer. Instead her survival kit would likely contain such items as the nineteenth-century vampire kits that really did (and, in some cases, still do) exist. Although the contents varied somewhat from one kit to another, these items would have appeared in a fully stocked kit:
  • Wooden stakes
  • Mallet
  • Crucifix (for Roman Catholic vampires)
  • Cross (for Protestant vampires)
  • Bible
  • Derringer
  • Vials of garlic
  • Vials of holy water (again, for Roman Catholic vampires)
  • Knife or sword (presumably for beheading vampires)

Buffy, although as dutiful as any Navy SEAL, is sometimes lax in keeping rules, so, instead of a vampire kit, she often makes do only with a wooden stake or two, carried in her purse, or with whatever weapon she happens upon, conventional or not, during the course of a fight, and, instead of using a mallet, she simply stabs her prey, driving the stake into its heart with nothing more than her own superhuman strength. She is, after all, Buffy the Vampire Slayer. (The stabbing tactic didn't work too well, at first, against Kakistos, though.)


Although Charles Darwin never used the term—Herbert Spencer introduced it, based on Darwinian concepts—“survival of the fittest” has been used to summarize the gist of evolution as it pertains to the continuance of species competing with one another for survival. Just as clarification concerning who originated the phrase is often needed, so is the definition of the phrase itself: “Survival of the fittest doesn’t mean ONLY the physically or mentally strongest survive. It means the organism with traits most fit for survival in a given environment survives, thrives, and procreates regardless of what trait makes it most fit.” (Notice the phrase “traits most fir for survival in a given environment”? This is a key qualification; upon it are many horror movies based, even if some of the filmmakers themselves were unaware of the Darwinian basis of their films. By definition, a film concerns itself with only one type of antagonist and with one dominant setting; these elements often determine the type of threat to which the hero or heroine is exposed, the type of threat that tests the survivability of his or her traits.)

Survivors survive against a specific type of threat—in horror fiction, usually this threat takes the form (or formlessness, as the case may be) of a monster. This threat tests the survivor's fitness; if the hero or heroine is fit enough, he or she survives; if not,
well . . . .

See the source image

Laurie Strode,  Halloween's final girl

In many horror movies, though, survivors don't have any ready-to-hand weapons except those which nature or nature's God (depending upon one's point of view) equipped him or her or traits and skills he or she acquired along the way: brains, brawn, courage, decency, loyalty, and so forth. In such cases, fitness, Darwin's sole prerequisite for survival, is a matter of physical, intellectual, and emotional suitability. One character, in particular, has what it takes to survive against monsters and pretty much all other odds, even without ready-to-hand weapons or survival kits: the final girl.

The good girl (and other horror movie survivors) makes it possible to analyze and evaluate horror movies from a Darwinian point of view. These movies' settings and the monsters who originate or dwell therein represent the environments that test the hero's or heroine's traits, determining whether the traits are such as would survive in such an environment.

Note: just because a survivor is shown to possess the traits that enable him or her to survive against the threats of one environment does not necessarily mean that he or she would survive in another horror movie's environment. Take Buffy, for instance. She does well in Sunnydale, against the minions of the Hellmouth, but how would she make out against Pennywise, the dreaded Dormammu, Namor the Sub-Mariner, Anti-Monitor, Doomsday, or Mister Mxyzptlk?)


With mixed results, scientists can use computer models to test hypotheses when it's impractical or impossible to test them through actual experiments. It's too bad that human experience is too complex to be tested in the same way. The best we can do, perhaps, at present, is to envision situations, characters, and settings which, at least in theory, allow us to see which traits might sustain us in struggles to survive against specific, albeit fictional, threats in a variety of particular environments. One of the problems with such an approach was pointed out by Edgar Allan Poe, in a different context, well over a century ago: by definition, fiction's plots are inescapably tautological, their beginnings predetermined by their ends, which, we might add, is not at all how evolution works. Do we see because we have eyes, or do we have eyes because we see? Which is cause, and which is effect?

This article lists some of horror movie characters who have survived against all odds; each is a version of the final girl.


Just as the Navy SEALs' and the nineteenth-century vampire hunters' kits (and Buffy's wooden stakes) give their owners tools and abilities they don't have naturally, so does human culture, with its emphases on such traits as brains, brawn, courage, decency, loyalty, and so forth. By nurturing these traits, by emphasizing them with role models (may of whom are fictitious), and awarding their expression, we, as a society, seek to ensure their survival, because they have helped to ensure our own. With human beings, humanity itself has become a factor in evolution, human and otherwise, because we have learned that our actions influence our fate. If we are not yet fully masters of our own destiny, we are members of a crew sailing upon the cosmic sea in which our survival as a species is determined not only by the blind forces of evolution but by the contributions we make to the direction these forces may take. Nature or nature's God has given us a part to play in the cosmic play unfolding before us each moment, every day.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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