Showing posts with label artifact. Show all posts
Showing posts with label artifact. Show all posts

Thursday, March 17, 2011

A Sidebar Approach to Writing

Copyright 2011 by Gary L. Pullman


Many book-length commentaries and analyses of popular entertainment products offer, more or less as fillers, occasional sidebars that provide behind-the-scenes information, summaries, or little-known facts about the various topics that the commentaries routinely cover in their murders to dissect. Dusted: The Unauthorized Guide to Buffy the Vampire Slayer is no exception, offering, as it does, 22 such sidebars, among them speculations concerning “Spike’s Nature,” an account of “The Unaired Pilot,” and a “Vampire History.”

From a writer’s perspective, perhaps some of the more interesting (and potentially valuable) sidebars are those that deal with characters’ back stories, histories regarding settings, and proposed plotlines. These items present a handy, dandy way of enriching one’s own narratives: pretend that you are a fan of your own work and that, as such, you buy a book (or a magazine) about the narrative of which you are an aficionado. Imagine, also, that you are the writer (or one of the writers) of the commentary and develop sidebars of the sort that you think fans of the narrative you’re writing your commentary about might enjoy, particularly ones associated with characters’ back stories, histories regarding settings, and proposed plotlines. Write them about your story, and, presto!, you’ve developed some ideas for future chapters of your novel in progress or (should you be so lucky) your ongoing series of novels.

For example, let’s assume that your story takes place in ancient Rome and that you want to create a sense of horror mingled with terror. Perhaps you decide to have a present-day visitor to the catacombs get stranded in the underground burial chambers overnight. This situation (and setting) cries out for a sidebar treatment in which you summarize the history of the local catacombs and given a succinct, but ghastly, description of the place.

If your character is (or knows) a famous person of the period, a sidebar concerning the famous man or woman--perhaps he is an emperor of a visiting queen--will help keep your fictitious portrait of him or her both accurate and intriguing, provided that the sidebar contains not only pertinent facts but also a spicy anecdote or two concerning the historical figure.

An artifact could also deserve sidebar treatment. Again, the facts and anecdotes you include in your sidebar will help you to stay on track and be interesting as you describe and explain the significance of the relic or objet d’art.

Friday, August 20, 2010

Leftover Plots, Part V

Copyright 2010 by Gary L. Pullman


Plot Generator XY112G

One way to come up with ideas for short stories and novels is to steal--I mean, borrow--them from other writers. I write of this practice in earlier posts, “Leftover Plots,” parts I through IV. Those articles are more general than this one (and, possibly, future ones, which will focus specifically on the works of horror fiction’s current bad boy par excellence, Stephen King.

I’m not really going to tell anyone how to steal from King (or anybody else, for that matter), of course, because (a) stealing is wrong and ( b) plagiarism can be costly, to one’s reputation as well as to one’s purse.

However, ideas (like titles) cannot be copyrighted. They are free to anyone and everyone, which is why, for example, The Lost World (1925), Jurassic Park (1993), and 10,000 Years B. C. (2008) (or, for that matter, The Land Before Time [1988]), and many, many more movies about either dinosaurs or dinosaurs in conflict with human beings have been made. No doubt, many another will follow.

Often, horror writers throw off ideas for short stories and even other novels in the novels and screenplays that they write. The concepts sometimes fall like sparks from the tail of a fiery comet (or, at least, comets of the type that we generally see in science fiction movies and tend to imagine in the theaters of our minds). King’s novel, Desperation, suggests a few ideas that could become the bases for additional short stories or, perhaps, even novels. Others of his many works offer similar suggestions.

One of these ideas, the one that appeals most to me, is that of someone’s discovery of idols that might or might not be like the images of the false gods that King depicts in Desperation. If one devoted his or her story to only one (or a few) idols, their properties, and the results of human interaction with them, he or she would be apt to write a short story, but were he or she to consider a number of these false gods, their characteristics, and their effects on those who make contact with them, he or she might well produce a narrative of novel, or even epic, scope.

One’s development of this idea would, of course, have to be one’s own; otherwise, borrowing an idea would, in fact, likely become stealing a treatment of such an idea, or, in a word, plagiarism.

In his novel, King depicts his idols as being like “some kind of stone artifact,” and they have a decidedly sexual effect upon those who make contact with them, as Cynthia discovers when she touches one of the idols with “a tentative finger” and “her hips jerked forward as if she’d gotten an electric shock and her pelvis banged into the edge of a table,” making her blush (254-255). King’s omniscient narrator then describes the idol in more detail, indicating that it has an animal shape:

It was a rendering of what might have been a wolf or a coyote, and although it was crude, it had enough power to make them both forget, at least for a few seconds, that they were standing sixty feet from the leftovers of a mass murder. The beast’s head was twisted at a strange angle (a somehow hungry angle), and its eyeballs appeared to be starting out of their sockets in utter fury. Its snout was wildly out of proportion to its body--almost the snout of an alligator--and it was split open to show a jagged array of teeth. The statue, if that is what it was, had been broken off just below the chest. There were stumps of forelegs, but that was all. The stone was pitted and eroded with age. It was glittery n places, too, like the rocks collected in one of the Dandux baskets. . . .
“Look at its tongue,” Cynthia said in a strange, dreaming voice.

“What about it?’ [Steve asks]

“It’s a snake” (255).
The narrator’s description is vivid and detailed, allowing the reader to visualize the artifact readily, which makes the idol seem both more bizarre and, paradoxically, more realistic than it would be had the storyteller merely glossed over the strange artifact with a few adjectives or descriptive phrases.

The idols can make those who touch them experience orgasms; can make them forget their surroundings; and, readers learn a few pages later, can have a devastating effect upon their self-esteem. As Cynthia later tells Steve, when she touched the idol, “it seemed like I remembered every rotten thing that ever happened to me in my life,” and, she admits, its touch made her think of “sex. . . the dirtier the better” (318). Moreover, contact with the idols can spur its victims into acting upon these lusts, as both Cynthia and Steve find out soon enough.

There are other idols than the image of the wolf or the coyote:

He thought at first that there were three odd-looking charms lying in her open palm--the sort of thing girls sometimes wore dangling from their bracelets. But they were too big, too heavy. Not charms, but carvings, stone carvings, each about two inches long. One was a snake. The second was a buzzard with one wing chipped off. Mad, bulging eyes stared out at him from beneath its bald dome. The third was a rat on its hind legs. They all looked pitted and ancient (480).
The artifacts are obviously images of gods or demons, as they have inexplicable, supernatural effects upon those who come into contact with them. At the same time, however, they are tangible; they are material; they have concrete form. Made of stone, they are subject to the long-term effects of natural forces; they erode: they are “pitted and eroded with age,” and they appear “ancient.” Moreover, they can be “broken,” “chipped” and, presumably, destroyed. They have powerful effects upon the humans who make contact with them, but the artifacts are not invulnerable. The

Were another writer to write about such statues, he or she would have to do so in such a way as to make them his or her own creations, with properties different from those whitish King ascribes to his, and with effects that also differ from those that King’s false gods have upon those with whom the carvings come into contact. There are various ways to accomplish this task, which are better left to each individual to determine for him- or herself.

Another idea that spins off, so to speak, King’s novel is the creation of demons out of the whole cloth of one’s imagination rather than to embody such evil spirits on the basis of research concerning demonology. King’s demon is a spirit from another dimension, utterly dependent for incarnation upon possessing the bodies of other, corporeal beings, such as humans or animals. However, the demon’s metabolism is extremely fast, and it soon wears out the body of its host, so that it must possess another and another. His possession results in the deaths of the possessed, whose bodies thereafter enlarge, possibly in response to the greater demands upon the organs of Tak’s greater metabolic rate. Tak is able to exercise control over animals and insects through a power similar to telepathy. He is also able to project his power into the stone idols, or can tahs, that various characters discover in Desperation. When he possesses a human being, the body’s senses, strength, and natural abilities are heightened, although Tak can also perceive phenomena by other, extrasensory means, as when he is aware of the presence of a nameplate inside the Carvers’ recreational vehicle without entering the vehicle of looking through any of its windows (“Tak [Stephen King],” Wikipedia).

By imaging one’s demon (perhaps on the basis of one’s own inner demons or the problems and issues that best society), one is pretty much guaranteed an original creation. This approach is as wide open as one’s own ability to think outside the box of tradition. Where King creates Tak, you or I might create Tik or Paddywack in the same fashion, by using our own imagination or our knowledge of social problems, past or present, to envisioned to embody our own concepts of the demonic, creating one or more demons in our own image and likeness as a result, as King apparently did in writing of the idols in his novel.

Another provocative consideration is what might happen to animals that survive Tak’s telepathic influence? Would their exposure to the demon’s mind have a long-lasting, or even permanent, effect upon them, and, if so, what, exactly, might the animals change? Perhaps they would become monstrous versions of their previous selves, retaining the enhancements of their natural abilities that they experienced as Tak’s cognitive thralls. Would big game hunters ally themselves with demonologists or scientists to hunt down these demonic beasts and capture or kill them?

At the end of the novel, not much remains of the town of Desperation, but what if it--or, rather, another small town, elsewhere, that has experienced a similar catastrophe--remember, be inspired to borrow, not to steal, and make other writers’ ideas your own--were to be rebuilt? With its horrific past, could new horrors occur to the community’s children or grandchildren, a generation or two after the original calamity? King’s novel It suggests that such could easily be the case.

Could the demonic entity that destroyed your first town return to destroy another community? The answer is in King’s simultaneous, mirror-image release of a twin novel, The Regulators, which features many of the same characters as appear in Desperation, but living wholly different lives in a wholly different community.

Other of King’s noels suggest other ideas for additional stories or novels, which, possibly, I will consider in future posts, although not necessarily in a continuous order.

Monday, August 2, 2010

Horror Comics

Copyright 2010 by Gary L. Pullman


Not only Stephen King, but also Joss Whedon and many other writers of horror fiction cite horror comic books as inspirational to their own work, especially during such writers’ earlier years.

As a youngster, I must confess that I, too, enjoyed these tawdry, garish periodicals. Sold alongside comics devoted to “funny animals,” superheroes, crime detection, Western heroes, romance, and even classic literature, horror comics were the bad boys of juvenilia, the ones that even kids knew weren’t all that respectable and tended to keep separate from their collections of DC and Marvel.

Horror comics were popular, though, no doubt about it, and with millions of others besides King and Whedon. What made them so were blood and gore and monsters, depicted in all their ghastly glory, of course, and the bizarre and macabre stories they told, but, more than anything else, it was the reader’s own imagination that chilled and thrilled him or her (mostly him; girls seemed to prefer romance and comedy titles).

The titles suggested the appeal of these comics: Adventures into Weird Worlds, Astonishing Tales of the Night, Baffling Mysteries, Terror Tales, Weird Monsters Unleashed, Monster Hunters, Tales of Terror, Chamber of Chills, The Haunt of Fear, Stories to Hold You Spellbound, Startling Terror, Weird Chills, Worlds of Fear: these narratives, told as much, maybe more, in pictures than in words, promised to transport the reader into new “worlds” that were “weird,” “astonishing,” “baffling,” and full of horror, suspense, and fear. Gone would be the mundane world of school, chores, church, sibling nuisances and rivals, bullies, and parents telling one what to do, to be replaced with wonder, mystery, adventure, chills, and thrills.

Like many others, horror writers have developed rationales for why people enjoy being scared out of their wits, probably in response to challenges from literary critics and others, demanding a justification for such fare beyond the “art for art’s sake” line. King offers an Aristotelian argument, contending that horror fiction exorcises the demons within the reader by letting him or her (mostly him) play the role of the monster or, at least, seeing the effects of the monstrosity that he himself often feels within, when it is permitted to go unrestrained. They are pleasant, perhaps, all that blood and all those guts, but they are cathartic as well. There is some truth, perhaps, in this Aristotelian explanation.

Whedon also offers a justification for his work, which, more often than not, is steeped in horror. His rationale for horror is along the lines of the argument that Bruno Bettelheim advances in The Uses of Enchantment:

I think there’s a lot of people. . . who say we must not have horror in any form, we must not say scary things to children because it will make them evil and disturbed. . . . . That offends me deeply because the world is a scary and terrifying place, and everyone is going to get old and die, if they’re that lucky. To set children up to think that everything is sunshine and roses is doing them a great disservice. Children need horror because there are things they don’t understand. It helps them to codify it if it is mythologized, if it’s put into the context of a story, whether the story has a happy ending or not. If it scares them and shows them a bit of the dark side of the world that is there and always will be, it’s helping them out when they have to face it as adults (The Monster Book, viii).
There is some truth, too, perhaps, in this explanation.

In previous posts, I have offered my own ideas concerning the reasons for the appeal of horror fiction, so I won’t repeat them here. For those who may be interested, these essays are available in Chillers and Thrillers' massive, ever-growing archives.

Back to the topic at hand, though: horror comics.

As anyone who has ever seen a tyke cowering behind the leg of his or her mother knows, for children, strangers are threatening. This is interesting, I think, because the same toddler who shrinks from a stranger will pick up a snake without the qualms that many an adult shows in handling serpents. As boys, my brothers and I frequently carried box turtles, garter snakes, and frogs with us in our pockets and sought to snare salamanders near a neighbor’s creek, although strangers were regarded as likely demons in human guise. Although, in more recent times, xenophobia has become increasingly politically incorrect, the fear of strangers seems innate, or inborn. Can nature or God be wrong?

Certainly not from the viewpoint of the cowering toddler--or of horror comics. The monster, especially when it is reptilian, insect (the word is both a noun and an adjective, for those who haven’t studied entomology or, for that matter, etymology), or alien (as in extraterrestrial), frequently represents the other who is not only “other” but who is also foreign and, therefore, unknown. Those about whom we have little, if any, knowledge are regarded as threats (it’s better to be safe than sorry) until we learn their intentions and their hearts. This may be a politically incorrect stance, but it’s helped us to survive for millennia and isn’t likely to go away any time soon. Besides, whether the monster in horror comics is equipped with tentacles, a seaweed mustache and beard, bony plates, horns, claws, insect parts, wings, or all of the above or is more human, but repulsive (an animated skeleton, for example, or a rotting, but somehow still living, corpse), it’s apt to be just as terrifying, unpredictable, and dangerous as the children within us have imagined strangers may be.

Like most subjects, horror fiction is divisible into stories about persons places, and things.

If the monster is the person, the setting is the place, and unfamiliar places are regarded with the same wary mistrust as strangers. Who knows what may lie waiting to ambush us in the dark recesses of an underground cave; among the thick, tall trees of an ancient forest; at the bottom of the murky sea; on far-flung, alien planets; or in any of the other fantastic and mysterious worlds promised in the titles of many horror comics and suggested in the artwork that adorns these periodicals’ covers and the pages within?

Things (or artifacts) also appear in horror comics. As anyone who’s watched the hit Syfy TV series Warehouse 13 knows, such artifacts are everywhere, and many are dangerous in the extreme--and Secret Service agents Myka Bering and Peter Lattimer haven’t located and stored them all for safekeeping yet. There are more, maybe many more, out there, waiting, as it were, to injure and maybe even kill the unsuspecting and the uniformed.

The themes of horror comics are often as simple and straightforward as the tales themselves that these publications tell: bad things happen to those who are in the wrong place at the wrong time, a little beauty of the feminine kind can be a dangerous thing (it tends to attract actual monsters as well as human wolves), a little beauty of the feminine kind can be a dangerous thing (it can get a guy killed), beauty (feminine or otherwise) can be seductive in a bad way, curiosity can kill more than just the cat, there’s no age restriction on potential victims as far as homicidal maniacs are concerned, a trusted and seemingly harmless friend (such as a toy) can turn on one, isolating oneself from the rest of the group is dangerous unless one is a lone wolf, religious faith (often in the shape of a cross) can deliver a believer from evil (and otherwise certain death), there are “more things in heaven and earth than are dreamt of in our philosophy” (dear Horatio), and creatures of the night are often in need of dental care and a good manicure. Horror comics tell cautionary tales, and there are quite a few to be told. Both King and Whedon admit that just about everything scared or scares them; the same is true of children (and many adults), as horror comic writers and illustrators were fully aware.



A few covers surprise the reader with visual allusions to the occult or classic literature (or, at least, classics of horror). Doorway to Nightmare 2, for example, includes the tarot deck’s Devil card, which features an image of a demon that looks suspiciously like Baphomet, and Frankenstein’s monster, Dracula., and even Cthulhu are frequent guest stars in horror comics.



As mentioned, boys more than girls, read horror comics, and the creators of these publications were aware of the demographics of their readers, which explains not only the sexism of the femme fatale and the seductive siren characters that frequent the pages of horror comics’ storylines but also the scantily clad beauties who grace their covers (usually in the company of a menacing monster). Even when climate or weather or atmospheric conditions do not warrant her doing so, the damsel in distress is likely to be clad in nothing more than a short, clinging dress with a low, low, low-cut neckline; a bikini; or, in some cases, only her birthday suit. Monsters had good taste in (and a hearty appetite for) women, and the imperiled ladies, no doubt, aroused the chivalry (among other things) in the boys who read such fare.



Moreover, the covers seem to issue a challenge to their adolescent male readers: Here is a lady in distress; are you man enough to rescue her? By introducing just a hint of sexuality, horror comics also seemed to prepare boys for a role that they would play as men that has nothing to do with slaying monsters, except that, for boys, women are monsters, an alien species with cooties that may be glamorous and alluring but one that is also something strange and unknown and, therefore, to be feared, until, that is, the humanity beneath the imagined scales and behind the make-believe glowing eyes and razor fangs can be rescued, accepted, known, and, finally, cherished, not only as human but as, indeed, one’s better half.

Friday, February 12, 2010

Retake

Copyright 2010 by Gary L. Pullman



One of the things I enjoy reading about is how businesses solve problems. When the business involves storytelling, the reading is, for me, all the more interesting.

Consequently, reading about how Merian C. Cooper, the executive producer of Son of Kong (he had also produced King Kong, of course) was told that he had to limit himself to a budge to a budget of $250,000 (originally $238,000), solved the problem of making the movie on a shoestring, as it were, was fascinating.

What he did was to “scale the project back considerably,” Ray Morton recounts in King Kong: The History of a Movie Icon from Fay Wray to Peter Jackson. This scaling back required Cooper to revise “the script, condensing and simplifying all the way through,” so that some scenes were eliminated altogether and the film’s action sequences were combined or juxtaposed without the originally intended transitions. For example, Morton writes:
To save money on recreating the native village and the Great Wall, the scenes set in the village were eliminated--the natives would nor confront the landing party on the beach and refuse to allow them to come ashore, forcing them to row around the island looking for a landing spot. When Denham’s party finally did land, it would be right near the site of the temple, eliminating the need for any lengthy treks through the jungle. The remaining jungle and temple scenes were all consolidated so that they would take place in just two primary locations. . . (95).
Short story writers and novelists don’t face such restrictions, because they don’t have to film their stories. However, by imagining that they are forced, by the vagaries of the economy, the whims of studio executives, or other unanticipated problems, to make similar changes to their plots, settings, or cast of characters, such writers could learn (or hone) their skills in plot development, description, and characterization, which is always a good thing.

Imagine that you are plotting a story about a radio talk show host, while operating a metal detector, which he does as a hobby, finds an artifact in the Nevada desert. It is inscribed with odd characters. Suspecting that the piece may be worth a fortune (and that it may even be of an otherworldly origin), the man attempts to decipher the strange characters inscribed upon the relic. He is unable to find the characters in any of the sources he consults at a major university. Finally, he decides to copy them onto a sheet of paper and take the paper to an anthropologist at the same university. Unable to identify or decipher the characters, the anthropologist consults a linguist. The linguist is a consultant for a secret government project which is recording a history of an alien species in its own language--the strange characters on the artifact that the talk show host found--and the linguist alerts the government that the talk show host has discovered the object that was lost decades ago. The talk show host is taken for a ride by government agents who inform him that the government has confiscated the artifact and threaten him not to divulge anything about his discovery. After going into hiding, the talk show host tells everything to his audience during a show and promises to share the characters with the world in the hope that someone somewhere can decipher them and interpret the message on the artifact that the government has confiscated.

So far, so good, you think.

But, then, out of the blue, you are told that your story cannot feature either an alien species or the government. You have to shoot a retake, as it were, to provide another explanation for the mysterious characters.

Perhaps you come up with something like this: a radio talk show host, while operating a metal detector, which he does as a hobby, finds an artifact in the Nevada desert. It is inscribed with odd characters. Suspecting that the piece may be worth a fortune (and that it may even be of an otherworldly origin), the man attempts to decipher the strange characters inscribed upon the relic. He is unable to find the characters in any of the sources he consults at a major university. Finally, he decides to copy them onto a sheet of paper and take the paper to an anthropologist at the same university. Unable to identify or decipher the characters, the anthropologist consults a linguist. The linguist identifies the characters as belonging to a lost tribe of ancient mystics. Finally able to interpret the characters, the linguist says that they are the words to an incantation that supposedly summons The Nameless One, which he believes is the tribe’s guardian daemon. On his show, the radio talk show host recites the linguist’s “wild story” and reads the translated text aloud, joking that he hopes he hasn’t thereby summoned the tribal daemon.

You’d now have two explanations for the origin and significance of the characters. As a result, you can create a more sophisticated plot. For example, perhaps the linguist’s account of the artifact’s characters is a deliberate falsehood, told to deceive the talk show host as to the true origin and significance of the inscription, which is that it really is a history of an alien species, written in their own language, which the government wants to cover up. When he subsequently learns the truth, the host can then tell everything to his audience during a show and promise to share the characters with the world in the hope that someone somewhere can decipher them and interpret the message on the artifact that the government has confiscated.

By further tweaking the original storyline, you can add more twists to the plot. Maybe your imaginary studio executive says he wants the host to advertise the characters on billboards before he announces the truth bout his discovery on his radio show, and, in major market areas across the country, the strange symbols appear on billboards, without explanation (ore perhaps with the caption, “Curious? Listen to KXYZ radio’s Hot Talk.” At first, you may think the exec’s demand asinine, but what can you do but humor him. You revise your plot, incorporating the billboards. In the process, you must explain why the talk show host posted the message on billboards rather than just explain things on his radio show.

Maybe his show is local, but he wants a national audience. Maybe he wants to protect himself against possible reprisals by the government or the aliens (or both). Maybe he is trying, as it were, to smoke the extraterrestrials out of their hideout, wherever it may be.

In this manner, by forcing yourself to plot and revise, shooting “retakes,” as it were of scenes and acts that you’ve already filmed (that is, written), you may facilitate your creativity as a writer, develop less straightforward (and predictable) plots, heighten suspense, and compose more sophisticated and complex plots.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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