Showing posts with label X-Men. Show all posts
Showing posts with label X-Men. Show all posts

Sunday, October 13, 2013

Marvelous Ideas

by Gary Pullman

The Evil Factory, where the extraterrestrial evil genius Darkseid turns out new villains to battle superheroes.

Why it's a good idea: The Evil Factory represents the application of a familiar and real process, industrialization, in an unexpected but figuratively appropriate manner, suggesting that evil can be designed and created as easily as any other mass-produced, assembly-line product.

The X-Men's Danger Room, a computerized, programmable, indoor obstacle course which includes mobile, mechanical threats.

Why it's a good idea: The Danger Room is extrapolated from a real training device, the military obstacle course, but it is also modernized, with a sophisticated technology replacing physical, largely stationary obstacles with actual, programmed threats to life and limb that are controlled by computers.

The Negative Zone, an alternate dimension accessible by means of a Reed Richards invention.

Why it's a good idea: The Negative Zone both expands plot possibilities and defamiliarizes the settings that are associated with mundane, everyday environments, thus glamorizing action.

The Inhumans, a race of super-antiheroes.

Why they're a good idea: As an unknown race of superhuman figures, The Inhumans have a mysterious and compelling character, with loads of opportunity for development (i. e., back story) and represent a fresh start to depicting new villains and new villainy.

The Watcher, a gigantic, enormously powerful extraterrestrial who is compelled merely to watch cosmic events without interfering in them.

Why he's a good idea: The Watcher is an ironic mirroring of human scientists who observe, but do not intervene in natural processes, including even predatory attacks upon prey and so represents a reversal of sorts, with humans substituted for animals and The Watcher standing in for scientists. (An added bonus: his toga lends him the dignity appropriate to his station in life, too!)

Galactus, a gigantic extraterrestrial who feeds upon the energies of entire planets, laying waste to worlds.

Why he's a good idea: Galactus is the personification of the concept of the parasite writ large—literally as well as figuratively. In addition, he has a cool costume.

The Silver Surfer, Galactus' herald, who identifies worlds suitable for Galactus' consumption.


Why he's a good idea: The Silver Surfer, himself exceedingly powerful, is but the pawn of a godlike character whose power dwarfs his own. He is also the reluctant servant of a pitiless master whose destruction of worlds is the price the Surfer must pay to protect his own planet from Galactus' insatiable appetite. As a surfer, the Surfer is also an iconic—and an ironic—embodiment of sixties' hipness.

Genetic mutation as the cause of superheroes' powers.

Why it's a good idea: The genetic cause of superheroes' power links the fantastic themes of comic books to a natural phenomenon, giving the medium a quasi-scientific basis that accords with the contemporary weltanschauung of the Western world.

Saturday, December 26, 2009

Quick Tip: Narrative Reversals

Copyright 2009 by Gary L. Pullman
 
Most readers and writers know about plot twists, which usually result from situational irony--setting up an expectation that is later resolved in a manner different from that which one is led to believe is likely. However, writers can, and sometimes do, also upset expectations regarding other elements of fiction, such as character, conflict, setting, and theme. A character who is established as self-centered and self-serving can turn out to be capable of being altruistic and humane, as Han Solo, of Star Wars, turns out to be. A conflict that seems likely to end in only one way can end in an unexpected manner, as the conflict between Gone With the Wind's Scarlett O’Hara and Rhett Butler does; all the way to the end of the novel, Rhett is interested in winning the heartless Scarlett’s heart, and, when he finally seems to get his own heart’s desire, well, “frankly, my dear, I don’t give a damn,” he tells her. A setting that appears to be dangerous can turn out to be a refuge, as Spike’s crypt is for Dawn when she is being hunted by the goddess Glory (Buffy the Vampire Slayer). The opposite can be true, too: a character who seeks sanctuary in a church can find that the holy place is a place of danger, as Nightcrawler does in the X2: X-Men United movie, only to be tracked down and captured by Jean Grey and Storm. A theme can also be inverted through irony. The apparent theme of a story can be provided, perhaps through the dialogue or the habitual behavior of a character, only to be reversed at the end of the narrative or drama. At the outset of Gran Torino, Walt Kowalski, a racist war hero, avoids young people, members of ethnic and racial groups, religious people, and anyone else who does not measure up to his narrow standards of propriety until he rescues a young Hmong woman from black gang members who seem intent upon raping her. The movie’s theme, which seems to be that it is best to mind one’s own business, adopting an everyone-for-himself philosophy, turns out to be one that affirms the importance of brotherly love and self-sacrifice.

Monday, November 10, 2008

Danger, Will Robinson! Danger!

copyright 2008 by Gary L. Pullman

In the 1960’s, the X-Men trained in the Danger Room. A spacious chamber in their mansion, it was full of hidden traps, launchers, catapults, collapsing floors, and various other mechanical threats. From the control booth, an individual observed the exercise while ensuring the participants’ safety. Improvements replaced some of the mechanical effects with computerized and holographic hazards. Joss Whedon, the creator of Buffy the Vampire Slayer, Angel, Firefly, and Dollhouse, also writes for Marvel Comics on occasion, and, during a stint for The Amazing X-Men, he made the danger room self-conscious. Unfortunately, he also personified it as a female character known as Danger. The room has since been replaced with the Danger Cave, a cavern beneath the mutants’ mansion, which uses holograms to review the X-Men’s battles with enemy mutants, rather after the fashion of professional football teams’ use of taped games to identify areas in which players can improve their play. 

Horror movies often employ a sort of metaphorical danger room by confining characters in a close, often locked, sometimes remote area into which the monster or other threat, natural, paranormal, or supernatural, is introduced. The characters are thus forced to fight the monster at close quarters without being able to escape. Beowulf, Alien, The Thing From Another World, 1408, Jurassic Park (Michael Creighton), The Island of Dr. Moreau (H. G. Wells), The Funhouse (Dean Koontz), Storm of the Century (Stephen King), Mad Max: Beyond Thunderdome, Ghost Ship, The Descent, Saw, The Mummy, Indiana Jones and the Temple of Doom, and many other novels and movies, both science fiction, horror, and otherwise, employ such a “danger room.” Perhaps the greatest use of the concept appears in Edgar Allan Poe’s short story “The Premature Burial,” in which the danger room is a coffin, inside which the buried person, still alive, must confront the monster of his own terror. Mad Max: Beyond Thunderdome specifies one of the rules, as it were, for the sort of danger room that appears in horror fiction: “Two men enter; one man leaves,” except that the numbers may differ, both with regard to those who enter the setting and those who survive the monster’s attacks. In other words, there are going to be one (or many) victims and one (or more) survivors before the monster is killed, if it is killed. Unlike the X-Men’s danger room, this chamber of horrors is, in a horror story, full of real and terrible dangers, even when they are mental, rather than physical, in nature, and they will be, for some, at least, lethal. There is no escape or, at least, no easy way out. (As the protagonist of 1408 is told, the only way out of the danger room is “feet first.”) Another rule seems to be that the dangers, although predetermined, must be, to the characters they threaten, both unknown and varied. If the narrative has only one monster, as most horror stories do, its terror must be multiplied in some way, whether by its ability to reproduce quickly, sexually or asexually; its ability to transform itself into other entities or forces; its use of different deathtraps and devices of torture; or some other technique or combination of techniques. The protagonist and the other characters must be kept constantly off balance. Therefore, if they figure out how or why the monster attacks, the monster must then attack in a completely unexpected way as a result of an unknown or unforeseen impulse, motive, or cause, or the intervention of another character. There must also be a reason for the danger room’s existence--in other words, a plausible and believable cause for the existence of the story’s setting. Alien takes place aboard a derelict spaceship; the extraterrestrial in The Thing From Another World is the frozen body of an alien pilot whose spaceship crashed in the arctic, where a team of scientists set up a research station; Jurassic Park is built on an island as a future tourist attraction that is half-zoo, half amusement park; Dr. Moreau has come to an uncharted island to conduct his unethical research; and so it goes, each story providing a reason for the existence of its particular version of the figurative danger room. Poe gives a great early example of a danger room as literal as that of the one that appears in the 1960’s X-Men comics: a dungeon wherein there is both a pit and a razor-sharp pendulum as well as red-hot walls that close upon prisoners in the same manner as the walls of the giant trash compactor close in upon Luke Skywalker, Han Solo, Princess Leia, and Chewbacca in the original Star Wars movie. Likewise, in “The Masque of the Red Death,” the danger room is also an actual, physical place: the palace of Prince Prospero. However, the danger room can be, as Poe shows, the mind itself, as it is in not only “The Premature Burial,” but also several of his other stories, including “The Tell-Tale Heart,” “The Fall of the House of Usher,” and “The Black Cat.” Madness can be a place, as it were, in which traps and missiles and collapsing floors appear as thoughts, feelings, attitudes, delusions, fears, and assorted other inner demons from which escape is truly impossible and in which survival may or may not occur for the poor soul that is beset by these monstrous dangers. In constructing a danger room of one’s own, a writer should remember these principles:

  1. There must be victims and at least one survivor before the monster is killed, if it is killed.
  2. The dangers must be unknown to the characters and varied.
  3. There must be a plausible reason for the danger room.
  4. Escape is difficult, if not impossible.
  5. The danger room may be actual and physical or figurative and psychological.

Tuesday, August 5, 2008

Nothing Gets Between a Monster and Its Genes

copyright 2008 by Gary L. Pullman

Why did you throw the jack of hearts away? It was the only card in the deck I had left to play.

-- The Doors

As far as I know, it was Stan Lee of Marvel Comics who introduced comic book readers to the idea of genetic mutation as the cause of superhuman traits that could convert an otherwise normal human being into a godlike character who could use his or her powers for good or evil. In doing so, Lee inserted a joker into the deck of fate. (Actually, since quite a few of the superhuman powers of Marvel’s superheroes and villains were the results of such mutations, Lee inserted almost as many jokers into the deck as there were regular, or “normal” cards.) Since there have been a rash of motion pictures based upon Marvel Comics (and, for that matter DC Comics) of late, many of the characters in which possess powers courtesy of various genetic mutations, it seems unnecessary to review these powers. For those who are unfamiliar with how the Marvel Comics’ powers-by-genetic-mutation technique works, a brief summary is in order. According to Marvel, the Celestials, an extraterrestrial race, visited the Earth a million or so years ago for the express purpose of monk eying with human deoxyribonucleic acid (DNA), implanting a substance, the X-Gene, which facilitated beneficial genetic mutations in the implanted hosts, resulting, in more extreme cases, in such characters as those who swelled the ranks of the The Uncanny X-Men (the first issue of which appeared in (1963) and the Brotherhood of Mutants. For years, this was Marvel Comics’ favorite explanation for superheroes’ and villains’ great powers, explaining the abilities of such characters as Apocalypse, Beast, Cyclops, Iceman, Marvel Girl, Professor X, Storm, Wolverine, and many others. Collectively, such characters, in the Marvel universe, are also known as homo superior.

What have they done to the Earth? What have they done to our fair sister? Ravaged and plundered and ripped her and but her, Stuck her with knives in the side of the dawn, Tied her with fences and dragged her down. . . .

-- The Doors

Even before Lee introduced genetic mutations as a cause of characters’ special effects, so to speak, horror fiction monsters were spawned, as it were, as a result of genetic mutations. (Most appeared in decidedly bad--no, make that terrible--B films.) Among such creatures are the sea monsters of The Horror of Party Beach (1964) (human skeletons radiated by atomic waste that leaks from an undersea drum, a peril of humans’ disdain for ecological purity); the monster of Godzilla (1954) (an undersea creature that had an origin identical to the monsters of Party Beach); The Being (1983) (a monster who was spawned by the wastes in a disposal dump); Creatures from the Abyss (1994) (teen love makers, whose decision to make out aboard an abandoned yacht equipped with a bio lab causes them to become infected with radioactive plankton); C.H.U.D. (1984) (people become monsters as a result of toxic waste dumped in the Big Apple’s sewers); It’s Alive (1974) (a mutant baby is sought by the authorities, who don’t intend to nurture it); and many others.

When the still sea conspires an armor And her sullen and aborted Currents breed tiny monsters True sailing is dead.

--The Doors

Why the popularity of genetic mutations as an explanation for the acquisition of superhuman or monstrous abilities? There seem to be several reasons:
  • When horror films and Marvel Comics introduced the idea, genetic mutation as the result of changes to an organism’s DNA was relatively new, or cutting edge, as was the idea for genetic engineering. However, eugenics was already a well-known concept and attempts at engineering an ideal race were tried by mad scientists during the years of Nazi Germany. (The concept of what constitutes such a race--and, indeed, the very idea of a “master race”--is, or can be, in itself a monstrous notion and involves the same hubris that was demonstrated by Victor von Frankenstein and Dr. Moreau in earlier times.) Writers are always looking for new ideas because new ideas, in and of themselves, are intriguing.
  • The origins of good and evil tend to be limited to such causes as divine creation, demonic possession or manipulation of human beings, madness, improper behavior (sin, crime, or anti-social conduct), birth defects, extraterrestrial intervention in human affairs, scientific and technological manipulations of nature and human nature, and the like. When a new cause for good or evil (and not just abilities) is unearthed, it’s apt to be popular and persistent among authors, especially of fantasy, science fiction, and horror, including writers of comic books that involve or are based upon such genres.
  • Genetic mutations are real! They actually happen in nature and can be engineered in scientific labs by real-life “mad scientists.” Of course, any scientist worth his or her weight in neutronium will tell one that such mutations, rather than benefiting an organism, are more likely to have a negative, or even fatal, effect upon it. That’s a small detail often overlooked by comic book, fantasy, science fiction, and horror writers, although some do capitalize upon this fact, using genetic mutations as a way of effecting madness or physical deformity that, in return, has monstrous results.
  • Genetic mutations that result from scientific and technological manipulations of nature replace miracles as a means of effecting changes to DNA and, therefore, to human nature and behavior, allowing human beings, in their arrogance, to wrest creation from the creator, putting people in charge of a world they never made but one that they are hot to remake in their own image and likeness. From a religious point of view, such arrogance, or pride, is blasphemous and can be expected to result is sure punishment. From a secular point of view, such hubris is presumptuous and, perhaps, premature, and will likely bring about, in its results, its own penalty, for, after all, it’s nice to fool with Mother Nature and it’s even worse to fool around with her.
He was a monster, dressed in black leather; She was a princess, Queen of the highway. -- The Doors
Sources
Don Markstein’s Toonopedia

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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